140 cover art

140

2013Carlsen GamesPlayStation 4, Linux, PC (Microsoft Windows), Mac, Wii U, Xbox One, Nintendo Switch

140 is an indie 2D rhythm puzzle-platformer. The game features high interactivity between the soundtrack and the environment around the player, and how the player must traverse this unwieldy environment.

What it feels like

The energetic electronic soundtrack combined with precision rhythm-platforming creates a kinetic rush of flow. The Steam description explicitly mentions a melancholic tone alongside the energetic music.

Exhilarating70%
Melancholic60%

What it's about

The abstract minimalist setting and electronic aesthetic feel contemporary rather than thematic.

Contemporary40%

How it plays

The core mechanic demands rhythmic awareness and timing against a soundtrack; the entire game is built on synchronizing player actions with musical beats. Jumping and navigating hazardous geometry against rhythm-controlled obstacles is the primary challenge. The game is noted as challenging and difficult, requiring frame-level precision to navigate rhythm-synced platforming sections.

Rhythm & Timing95%
Platforming90%
Precision Platforming75%
Environmental Puzzles65%

How it looks and sounds

A 2D platformer inherently plays from a side-view perspective. The electronic soundtrack dynamically controls the environment and gameplay; music is integral to how the world functions. Described as minimalistic with abstract colorful graphics, stripping visuals to essential shapes and color.

Side View90%
Dynamic Music85%
Minimalist Visuals80%
Vibrant Color70%

How it's structured

Explicitly single-player with no multiplayer component. Rhythm-platformers typically progress through discrete stages cleared to advance, arcade-style. Precision and rhythm timing encourage repeated attempts to master stages and achieve better execution.

Single-Player90%
Stage-Based70%
High Replayability65%
Short Playtime65%
Bite-Sized Sessions60%
Geometry Dash71% match

Shares Rhythm & Timing, Side View, Platforming, Precision Platforming.

Both lean into Rhythm & Timing, Side View, Single-Player, Platforming.

Rhythm & Timing95%Side View90%Single-Player90%Platforming88%
Neon Beats65% match

Shares Platforming, Rhythm & Timing, Precision Platforming, Minimalist Visuals.

Both lean into Platforming, Rhythm & Timing, Single-Player, Precision Platforming.

Platforming95%Rhythm & Timing90%Single-Player90%Precision Platforming80%

Shares Rhythm & Timing, Platforming, Side View, High Replayability.

Both lean into Rhythm & Timing, Platforming, Single-Player, Side View.

Rhythm & Timing95%Platforming90%Single-Player85%Side View80%

See all games like 140

A lesser-known kindred — Rhythm & Timing, Platforming, Side View, High Replayability. 93% positive across 4,806 Steam reviews.

Both lean into Rhythm & Timing, Platforming, Single-Player, Side View.

Rhythm & Timing95%Platforming90%Single-Player85%Side View80%

A lesser-known kindred — Rhythm & Timing, Vibrant Color, Exhilarating, High Replayability. 97% positive across 4,216 Steam reviews.

Both lean into Rhythm & Timing, Single-Player, Vibrant Color, Exhilarating.

Rhythm & Timing95%Single-Player65%Vibrant Color75%Exhilarating72%
Thumper41% match

A lesser-known kindred — Rhythm & Timing, Short Playtime, Vibrant Color, Exhilarating. 92% positive across 4,381 Steam reviews.

Both lean into Rhythm & Timing, Short Playtime, Vibrant Color, Exhilarating.

Rhythm & Timing95%Short Playtime60%Vibrant Color50%Exhilarating50%
Work on 140?Claim this page to correct details or add missing context.