A Short Hike cover art

A Short Hike

2019adamgryuPlayStation 4, Linux, PC (Microsoft Windows), Mac, Xbox One, Nintendo Switch

Hike, climb, and soar through the peaceful mountainside landscapes of Hawk Peak Provincial Park as you make your way to the summit.

What it feels like

The game's core design centers on peaceful, unhurried exploration of mountainside landscapes without pressure or combat, creating a calming, meditative experience. The charming pixel art, quirky characters, and lighthearted tone bring fanciful charm and imaginative delight to the journey. The upward journey toward the summit and the game's earnest, warm tone convey an earned optimism and sense of possibility.

Serene92%
Whimsical75%
Hopeful65%

What it's about

The natural world—mountains, parks, and environmental beauty—is central to the entire experience and setting. A long, transformative journey to reach the summit of Hawk Peak anchors the narrative and player progression. The player character's upward journey and exploration carry subtle themes of growth and self-discovery through reaching the summit.

Nature & Environment75%
Journey & Pilgrimage72%
Coming of Age50%

How it plays

Climbing and navigating the mountainside terrain through jumping and traversal challenges is a core mechanic. Soaring and flight are explicitly highlighted as a core way to traverse and explore the mountain landscape. Deliberate climbing of surfaces is a primary traversal mode for ascending Hawk Peak.

Platforming72%
Air Mobility70%
Climbing68%

How it looks and sounds

Steam tags and visual presentation confirm low-resolution hand-placed pixel art as the aesthetic foundation. Charming character design and adorable visual style contribute to the game's warm, appealing presence. The camera follows the player character from behind or above as they explore the mountainside, per steam tags.

Pixel Art82%
Cute70%
Third-Person65%

How it's structured

Designed exclusively as a solo experience with no multiplayer component. Hawk Peak Provincial Park is a large continuous explorable space where the player chooses the order and path of ascent toward the summit. A complete experience designed to be finished in a single session or a few hours, as confirmed by community tags and the short scope.

Single-Player95%
Open World88%
Short Playtime82%
Nonlinear Progression78%
Seamless World60%
Handcrafted World55%

Shares Open World, Platforming, Cute, Whimsical.

Both lean into Single-Player, Open World, Platforming, Cute.

Single-Player100%Open World85%Platforming90%Cute90%
Grow Home57% match

Shares Open World, Climbing, Short Playtime, Third-Person.

Both lean into Single-Player, Open World, Climbing, Short Playtime.

Single-Player95%Open World85%Climbing90%Short Playtime75%
A Hat in Time54% match

Shares Platforming, Open World, Whimsical, Third-Person.

Both lean into Platforming, Open World, Third-Person, Whimsical.

Platforming95%Open World70%Third-Person90%Whimsical80%

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Single-Player95%Open World85%Nature & Environment75%Serene45%
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