
Bad Rats
Bad Rats is a physics puzzle game where rats finally get their bloody revenge on their new prisoners: The cats. Come up with creative solutions for each puzzle using physics, functional objects, and your specially trained Rats. Try different ways of solving each puzzle to finish faster or earn higher scores. Revel in your success as the cat meets a violent demise in any number of humorous ways at the hands of Bad Rats.
What it feels like
The game invites mischievous experimentation with absurd, over-the-top violence against cats; there is a teasing, dark-comedy spirit in discovering new ways to cause mayhem. The game gleefully disrespects seriousness with graphic cartoonish gore and absurd, over-the-top violence played for dark comedic effect. The core conceit—rats engineering elaborate violent contraptions against captive cats—embraces deadpan nonsense logic and cosmic pointlessness.
What it's about
The core premise is rats enacting revenge on cats through creative, violent puzzle solutions; revenge and payback drive the narrative framing.
How it plays
Physics-based puzzle-solving is the core mechanic: players manipulate objects and gravity to create Rube Goldberg-style traps and violent chain reactions. Ragdoll, momentum, and simulated forces underpin every interaction and puzzle solution, with cats ragdolling in response to player-devised traps. While structured by puzzles, players have creative freedom in how they arrange objects and rats to solve each stage in multiple valid ways.
How it looks and sounds
The game features bold, saturated color and visual flair in its presentation of the rats, cats, and dynamic puzzle environments. The rat and cat characters have a stylized, cartoonish, mildly appealing design that contrasts amusingly with the graphic violence.
How it's structured
The game is organized around discrete puzzle stages cleared one after another to progress, each presenting a self-contained physics puzzle challenge. Multiple valid solutions to each puzzle and the drive to find faster or higher-scoring methods encourage repeated playthroughs and experimentation. Individual stages are designed as bite-sized, self-contained puzzles completable in short sessions, though the full game spans hours.
Kindred games
Shares Physics Puzzles, Freeform Building, Physics-Driven, Playful.
Both lean into Physics Puzzles, Freeform Building, Physics-Driven, Playful.
Shares Playful, Physics-Driven, Irreverent, Absurdist.
Both lean into Playful, Physics-Driven, Irreverent, Absurdist.
Shares Physics Puzzles, Physics-Driven, Playful, Freeform Building.
Both lean into Physics Puzzles, Physics-Driven, Playful, Freeform Building.
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Both lean into Playful, Physics-Driven, Irreverent, Lighthearted.





