Bloodstained: Curse of the Moon cover art

Bloodstained: Curse of the Moon

2018Inti CreatesPlayStation 4, Nintendo 3DS, PC (Microsoft Windows), PlayStation Vita, Xbox One, Nintendo Switch

“Bloodstained: Curse of the Moon” is packed with the retro charm that made the legendary 2D action games of the 80s so enjoyable. Take control of one of four characters that can be interchanged at any time during gameplay: The sword-swinging exorcist Zangetsu, the whip-wielding heroine Miriam, the magic using alchemist Alfred, and Gebel, who can turn into a bat and take to the skies. Finally, you can experience multiple endings depending on how you interact with the characters you meet. This project is the 8-bit style game promised as a stretch goal of the 2015 Kickstarter campaign for "Bloodstained: Ritual of the Night." Backers of the Kickstarter campaign are encouraged to check the Kickstarter page for updates.

What it feels like

Defeating enemies and progressing through stages carries a classic arcade sense of hard-won victory and momentum. The retro callback and character-driven multiple endings suggest sincere commitment to the action-adventure narrative.

Triumphant65%
Earnest60%

What it's about

Demon slaying, dark castle, and gothic horror atmosphere pervade the setting and narrative. User tags highlight 'Gothic' and 'Vampire'; the setting evokes brooding castles and supernatural dread. Zangetsu's journey to defeat a powerful demon in a dark castle follows a classic hero's quest structure.

Dark Fantasy80%
Gothic Horror75%
Heroic Quest70%

How it plays

Sword-swinging and whip-wielding combat are core to the moment-to-moment gameplay across all playable characters. Fast-paced melee against enemies with chained weapon attacks is the primary loop, as indicated by genre tags. Platform game explicitly listed in genres; jumping and navigating hazardous geometry is a core challenge.

Melee Combat90%
Hack-and-Slash85%
Platforming85%
Character Action60%
Air Mobility50%

How it looks and sounds

8-bit retro style with deliberately low-resolution pixel visuals is the defining aesthetic, explicitly promised as a stretch goal. Retro 8-bit music aligns with the classic 80s action game aesthetic; user tags praise 'Great Soundtrack.'

Pixel Art95%
Chiptune75%

How it's structured

Single-player only; no multiplayer component mentioned. Retro action game structure suggests discrete stages played through in sequence, typical of 80s action platformers. A bounded story arc with Zangetsu's quest to defeat a demon in a dark castle provides narrative arc.

Single-Player100%
Linear Levels75%
Campaign70%
Handcrafted World70%
Multiple Endings65%

Shares Melee Combat, Platforming, Hack-and-Slash, Pixel Art.

Both lean into Melee Combat, Platforming, Single-Player, Hack-and-Slash.

Melee Combat92%Platforming95%Single-Player65%Hack-and-Slash75%
Blasphemous55% match

Shares Hack-and-Slash, Platforming, Pixel Art, Dark Fantasy.

Both lean into Hack-and-Slash, Platforming, Pixel Art, Dark Fantasy.

Hack-and-Slash92%Platforming88%Pixel Art75%Dark Fantasy72%

Shares Hack-and-Slash, Melee Combat, Character Action, Dark Fantasy.

Both lean into Hack-and-Slash, Single-Player, Melee Combat, Character Action.

Hack-and-Slash95%Single-Player75%Melee Combat80%Character Action90%

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Melee Combat92%Platforming95%Single-Player65%Hack-and-Slash75%

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Both lean into Single-Player, Hack-and-Slash, Platforming, Campaign.

Single-Player95%Hack-and-Slash90%Platforming65%Campaign75%
Nocturnal42% match

A lesser-known kindred — Platforming, Melee Combat, Linear Levels, Dark Fantasy. 94% positive across 4,416 Steam reviews.

Both lean into Platforming, Melee Combat, Single-Player, Linear Levels.

Platforming92%Melee Combat85%Single-Player75%Linear Levels78%
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