Call of Duty: Ghosts cover art

Call of Duty: Ghosts

2013Neversoft EntertainmentPlayStation 3, PlayStation 4, PC (Microsoft Windows), Wii U, Xbox 360, Xbox One

Call of Duty: Ghosts is a first-person shooter set in a near-future scenario where the United States has been devastated by an orbital weapons strike. The single-player campaign follows Logan Walker, a soldier fighting alongside an elite special operations unit called the Ghosts against the Federation of the Americas, a South American military superpower. Multiplayer introduces destructible map elements, new game modes such as Cranked and Blitz, and a Squads mode with AI-controlled teammates. The game also features Extinction, a four-player cooperative mode where players fight waves of alien creatures called Cryptids.

What it feels like

Sustained combat pressure and the threat of death create edge-of-seat urgency throughout encounters. The narrative of a devastated nation fighting for survival, coupled with military special ops tone, creates an unflinching dark atmosphere.

Tense58%
Grim52%

What it's about

The setting is a recognizable world a few decades ahead where the US has suffered an orbital strike and faces a South American superpower. Armed forces, special operations units (the Ghosts), and military combat operations define the core subject. The narrative emphasizes the human toll of a crippled nation and costly survival, not spectacle of warfare.

Near-Future68%
Military & War65%
War & Its Cost45%

How it plays

Aiming and firing firearms with tactile feedback is the core moment-to-moment interaction throughout all modes. Combat encounters rely heavily on positioning behind cover, peeking, and suppressive fire tactics. Stealth-oriented single-player moments reward silent eliminations and tactical positioning, noted in genre tags.

Gunplay92%
Cover Shooter75%
Takedowns & Assassination50%
Stealth48%
Detection & Awareness40%
Parry / Riposte28%

How it looks and sounds

First-person perspective is the defining visual mode for the entire combat experience across campaign and multiplayer. Modern military aesthetics with realistic weapon design, environments, and character models aim for contemporary realism.

First-Person95%
Photorealistic48%

How it's structured

A bounded single-player story campaign with a definite narrative arc and endpoint follows Logan Walker's journey. Multiplayer is structured around team versus team competitive play and squad-based cooperation. The campaign is structured as discrete story missions played through in a mostly fixed order with clear progression.

Campaign70%
Team-Based62%
Linear Levels55%
Co-op Campaign45%
Wave Defense42%

Shares First-Person, Gunplay, Near-Future, Cover Shooter.

Both lean into First-Person, Gunplay, Near-Future, Cover Shooter.

First-Person95%Gunplay95%Near-Future85%Cover Shooter75%

Shares First-Person, Gunplay, Military & War, Cover Shooter.

Both lean into First-Person, Gunplay, Military & War, Campaign.

First-Person95%Gunplay92%Military & War88%Campaign80%
Insurgency70% match

Shares First-Person, Gunplay, Cover Shooter, Team-Based.

Both lean into First-Person, Gunplay, Cover Shooter, Team-Based.

First-Person95%Gunplay95%Cover Shooter85%Team-Based90%

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Gunplay85%First-Person65%Team-Based75%Military & War65%

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Gunplay85%Campaign70%Co-op Campaign80%Military & War60%
Intravenous 240% match

A lesser-known kindred — Gunplay, Stealth, Cover Shooter, Tense. 95% positive across 4,598 Steam reviews.

Both lean into Gunplay, Stealth, Cover Shooter, Tense.

Gunplay80%Stealth85%Cover Shooter55%Tense70%
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