Call of Duty: World at War cover art

Call of Duty: World at War

2008TreyarchPlayStation 3, PC (Microsoft Windows), Xbox 360

Call of Duty: World at War is a first-person shooter set during World War II, focusing on the Pacific and Eastern Front theaters. The single-player campaign follows two perspectives: U.S. Marine Private C. Miller fighting against the Imperial Japanese Army across islands in the Pacific, and Soviet Red Army Private Dimitri Petrenko advancing from Stalingrad to Berlin. The game features more graphic violence than previous entries in the series, including limb dismemberment and destructible environments. Multiplayer retains the leveling, perk, and killstreak systems from Call of Duty 4: Modern Warfare. The game also introduced the cooperative Nazi Zombies survival mode, in which up to four players fight increasingly difficult waves of undead while purchasing weapons and unlocking new areas.

What it feels like

Explicitly marketed as gritty, chaotic, and visceral—refusing to soften the brutality of war.

Grim70%

What it's about

Armed warfare, military operations, and combat across the Pacific and Eastern Front define the setting and campaign. Grounded in actual World War II theaters and historical military operations. Nazi Zombies survival mode is a substantial dedicated mode, though not the primary campaign focus.

Military & War85%
Historical80%
Zombie55%

How it plays

Aiming, firing, and tactical use of firearms is the core moment-to-moment interaction across all modes. Graphic limb dismemberment and gore are explicitly called out as a signature feature of this entry. Multiplayer features experience-based leveling and progression systems carried from Modern Warfare.

Gunplay90%
Dismemberment & Gore65%
Leveling & Grind65%
Cover Shooter55%
Perks & Traits55%
Resource Management50%

How it looks and sounds

The entire experience is delivered from a first-person perspective, fundamental to the gameplay and immersion. The engine produces high-fidelity, realistic rendering of soldiers, weapons, and environments.

First-Person95%
Photorealistic60%

How it's structured

Nazi Zombies mode is explicitly structured around surviving successive escalating waves of undead enemies. A bounded, authored single-player campaign with two distinct perspective characters and narrative arc. Multiplayer is built on competitive player-versus-player combat with killstreaks and rankings.

Wave Defense75%
Campaign70%
Competitive PvP70%
Online Co-op60%
Single-Player60%

Shares First-Person, Gunplay, Military & War, Historical.

Both lean into First-Person, Gunplay, Military & War, Historical.

First-Person95%Gunplay90%Military & War85%Historical80%

Shares First-Person, Gunplay, Military & War, Historical.

Both lean into First-Person, Gunplay, Military & War, Historical.

First-Person95%Gunplay92%Military & War88%Historical85%

Shares First-Person, Gunplay, Military & War, Historical.

Both lean into First-Person, Gunplay, Military & War, Historical.

First-Person95%Gunplay92%Military & War88%Historical75%

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Gunplay85%First-Person65%Competitive PvP80%Military & War65%

A lesser-known kindred — First-Person, Gunplay, Grim, Zombie. 96% positive across 4,352 Steam reviews.

Both lean into First-Person, Gunplay, Single-Player, Grim.

First-Person95%Gunplay85%Single-Player90%Grim70%

A lesser-known kindred — Gunplay, Zombie, Military & War, Grim. 88% positive across 4,693 Steam reviews.

Both lean into Gunplay, Zombie, Military & War, Campaign.

Gunplay85%Zombie90%Military & War60%Campaign70%
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