
Castle Story
Castle Story is a creative voxel-based strategy game in which you can build castles one brick at a time using an army of little creatures called Bricktrons. Design and build your own castles, expand your territory in a vast landscape and defend your Bricktrons against onslaughts of hostile creatures.
What it feels like
The cute Bricktrons and freeform building encourage experimentation and lighthearted creativity.
What it's about
Castles and feudal territorial expansion evoke a grounded medieval aesthetic.
How it plays
Building castles one brick at a time in voxel space is the core creative loop and primary interaction. Real-time strategy commanding an army of Bricktrons to build and defend territory is the central system. Constructing and expanding castles and settlements is a core pillar of play.
How it looks and sounds
Voxel-based building is the signature aesthetic and defines the play interaction space. The voxel blocky aesthetic leans toward clean, uncluttered visual simplicity.
How it's structured
Open creative building with player-set goals in a vast landscape with few imposed objectives defines the experience. A large continuous landscape explorable and expandable in player-chosen order. The landscape and initial territories are deliberately authored; creative building is player-authored.
Kindred games
Shares Freeform Building, Sandbox, Base Building, Voxel.
Both lean into Freeform Building, Sandbox, Base Building, Voxel.
Shares Base Building, Real-Time Strategy, Freeform Building, Sandbox.
Both lean into Base Building, Real-Time Strategy, Sandbox, Freeform Building.
Shares Voxel, Sandbox, Base Building, Real-Time Strategy.
Both lean into Voxel, Base Building, Sandbox, Real-Time Strategy.
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