City Car Driving cover art

City Car Driving

2016Forward Development, Ltd.PC (Microsoft Windows)

City Car Driving is a realistic car driving simulator. The game will help you master the basic skills of the car driving in various traffic conditions as you plunge into an environment most closely resembling the real one.

What it feels like

The simulator takes its educational mission seriously, treating driving as a skill to be genuinely mastered without irony.

Earnest65%

What it's about

Set in modern-day city traffic environments with recognizable contemporary vehicles and infrastructure.

Contemporary70%

How it plays

Driving and piloting vehicles is not just present but definitional to the entire experience. Realistic car physics and handling are core to mastering driving skills; momentum and inertia behave like real vehicles. Various traffic scenarios and driving conditions test the player's proficiency and decision-making under different conditions.

Vehicular Control95%
Physics-Driven70%
Skill Checks50%

How it looks and sounds

Driving is experienced from the driver's cockpit perspective, standard for realistic driving simulators. The simulator aims to resemble real-world traffic conditions and environments as closely as possible.

First-Person75%
Photorealistic60%

How it's structured

Explicitly designed as a single-player experience with no multiplayer component; the core focus is solo driving practice. Sessions are bite-sized: pick a scenario, drive, practice specific skills, and exit; no campaign requiring dozens of hours. Multiple city environments and driving scenarios are available as discrete explorable zones rather than one seamless world.

Single-Player95%
Short Playtime65%
Open Zones60%

Shares Vehicular Control, First-Person, Contemporary, Earnest.

Both lean into Vehicular Control, Single-Player, Contemporary, First-Person.

Vehicular Control95%Single-Player75%Contemporary75%First-Person70%

Shares Vehicular Control, First-Person, Physics-Driven, Photorealistic.

Both lean into Vehicular Control, Single-Player, First-Person, Physics-Driven.

Vehicular Control95%Single-Player65%First-Person65%Physics-Driven60%
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Shares Vehicular Control, Physics-Driven, First-Person, Contemporary.

Both lean into Vehicular Control, Single-Player, Physics-Driven, First-Person.

Vehicular Control95%Single-Player50%Physics-Driven70%First-Person60%

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F1 201634% match

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Single-Player65%Vehicular Control60%First-Person65%Photorealistic50%
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