Clicker Heroes cover art

Clicker Heroes

2014PlaysaurusWeb browser, PlayStation 4, Linux, Android, PC (Microsoft Windows), iOS, Mac, Xbox One, Nintendo Switch

Ever wondered what one quadrillion damage per second feels like? Wonder no more! Embark on your quest to attain it today! Start out by clicking on the monster to kill them, and get their gold. Spend that gold on hiring new heroes and get more damage. The more damage you deal, the more gold you will get.

What it feels like

The repetitive clicking, escalating numbers, and passive income create an entrancing, trance-like flow designed to absorb the player. Quirky hero characters and absurdly massive damage numbers maintain a carefree, playful tone without seriousness.

Hypnotic78%
Lighthearted62%

What it's about

The gameplay loop is explicitly designed around compulsive progression and the dopamine hit of watching numbers climb, making addiction a core theme. The escalating pursuit of ever-greater damage mirrors the seduction of accumulating power and watching oneself grow incomprehensibly strong.

Addiction82%
Power & Corruption35%

How it plays

The core loop is perpetually grinding to increase damage output and accumulate absurdly large numbers, driving all progression. Gold drops from defeated monsters form the primary reward and resource, with escalating rarity and quantity as the defining feedback loop. Progress continues passively while idle, and heroes deal damage automatically, making self-running systems the defining mechanic.

Leveling & Grind95%
Loot & Drops85%
Automation80%
Character Builds75%
Resource Management70%
Gear Upgrades68%
Class System55%
Gambling / RNG Rewards48%

How it looks and sounds

Visuals are stripped down to essential elements—the monster, heroes, and numbers—with minimal clutter or detail. Bold colors and frequent particle effects accompanying damage numbers and hero abilities contribute visual vitality.

Minimalist Visuals58%
Vibrant Color52%

How it's structured

Explicitly designed as a solo experience with no multiplayer component. The game has no defined ending and continues indefinitely chasing ever-larger numbers and damage milestones. Permanent upgrades and hero unlocks accumulate across runs, accelerating the grind and providing a sense of persistent growth.

Single-Player100%
Endless92%
Meta-Progression72%
Bite-Sized Sessions65%
Melvor Idle68% match

Shares Leveling & Grind, Endless, Automation, Resource Management.

Both lean into Single-Player, Leveling & Grind, Endless, Automation.

Single-Player95%Leveling & Grind90%Endless70%Automation70%
NGU Idle66% match

Shares Endless, Leveling & Grind, Automation, Resource Management.

Both lean into Single-Player, Endless, Leveling & Grind, Automation.

Single-Player90%Endless95%Leveling & Grind90%Automation80%

Shares Endless, Leveling & Grind, Automation, Resource Management.

Both lean into Single-Player, Endless, Leveling & Grind, Automation.

Single-Player92%Endless88%Leveling & Grind85%Automation95%

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Single-Player95%Loot & Drops80%Leveling & Grind65%Character Builds70%

A lesser-known kindred — Lighthearted, Bite-Sized Sessions, Meta-Progression, Character Builds. 87% positive across 4,732 Steam reviews.

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Single-Player60%Lighthearted60%Bite-Sized Sessions55%Meta-Progression45%
Alien Shooter26% match

A lesser-known kindred — Loot & Drops, Leveling & Grind, Endless, Character Builds. 95% positive across 4,694 Steam reviews.

Both lean into Single-Player, Loot & Drops, Leveling & Grind, Endless.

Single-Player70%Loot & Drops65%Leveling & Grind50%Endless45%
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