Creaks cover art

Creaks

2020Amanita DesignPlayStation 4, PC (Microsoft Windows), iOS, Mac, Xbox One, Nintendo Switch

The ground starts shaking, light bulbs are breaking - and something rather unusual is happening right behind the walls of your very room. Equipped with nothing but wit and courage, you slowly descend into a world inhabited by avian folk and seemingly deadly furniture monsters.

What it feels like

The premise of furniture monsters and descent into avian folk's world balances strangeness with playful quirk. The central mystery of what is happening behind the walls and in the depths drives curiosity throughout. Steam 'relaxing' tag and unhurried exploration suggest calm, peaceful pacing despite surreal elements.

Whimsical70%
Mysterious65%
Serene50%
Contemplative45%

What it's about

Unraveling what is happening behind the walls and discovering the truth is the central structure. Avian folk, furniture monsters, and inexplicable phenomena suggest occult or otherworldly forces. The descent into the world with courage is a transformative journey downward.

Mystery70%
Supernatural & Occult60%
Journey & Pilgrimage55%

How it plays

Puzzle genre is primary; solutions are woven into the game world itself rather than abstract. Listed as a platformer; jumping and navigating the world is a core challenge. Point-and-click genre is explicitly listed; hotspot interaction drives exploration and progression.

Environmental Puzzles75%
Platforming70%
Point-and-Click65%
Logic Puzzles50%

How it looks and sounds

Amanita Design's signature hand-drawn illustrative style defines the visual presentation throughout. The world behind the walls with furniture monsters and avian folk creates a dreamlike, impossible setting. The character design and overall aesthetic lean toward charming, rounded, whimsical rather than grotesque or harsh.

Hand-Drawn 2D85%
Surreal Visuals75%
Cute55%
Stylized Realism40%

How it's structured

Explicitly single-player; no multiplayer component. Amanita Design's reputation and hand-drawn aesthetic signal carefully authored, non-procedural environments. Steam tags and description suggest progression through discrete stages descending into the world.

Single-Player90%
Handcrafted World75%
Linear Levels60%
Gorogoa71% match

Shares Hand-Drawn 2D, Handcrafted World, Point-and-Click, Environmental Puzzles.

Both lean into Single-Player, Hand-Drawn 2D, Handcrafted World, Point-and-Click.

Single-Player95%Hand-Drawn 2D95%Handcrafted World90%Point-and-Click85%
Syberia 371% match

Shares Point-and-Click, Environmental Puzzles, Handcrafted World, Hand-Drawn 2D.

Both lean into Single-Player, Point-and-Click, Environmental Puzzles, Handcrafted World.

Single-Player90%Point-and-Click95%Environmental Puzzles85%Handcrafted World75%

Shares Point-and-Click, Environmental Puzzles, Hand-Drawn 2D, Mystery.

Both lean into Single-Player, Point-and-Click, Environmental Puzzles, Hand-Drawn 2D.

Single-Player80%Point-and-Click95%Environmental Puzzles85%Hand-Drawn 2D70%

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