Darksiders II cover art

Darksiders II

2012Vigil GamesPlayStation 3, PC (Microsoft Windows), Wii U, Xbox 360

Become Death - The most feared of the legendary Four Horseman. Epic Universe – Unlike anything the player has seen before, delivered in the unique style of Joe Mad. Player Choice & Customization – Customize your experience with varied armor sets, weapons, and skill trees allowing players to create their own Death. Explore a vast open world, complete dozens of side quests and customize your Death with a full leveling system, skill trees and endless equipment combinations. Death is a nimble and agile character capable of incredible acrobatic feats allowing the player to explore the world like never before.

What it feels like

Acrobatic combat and fluid movement through a grand universe deliver kinetic rush and flow in moment-to-moment play. The epic redemption quest and high-stakes narrative about restoring mankind convey sincere emotional stakes.

Exhilarating60%
Earnest45%

What it's about

Epic secondary world of legendary horsemen and mythological stakes sets the high-fantasy tone. Death embarks on a quest to redeem his brother's name, driving a redemption arc through the narrative.

High Fantasy65%
Redemption52%

How it plays

Fast, acrobatic melee combat against enemies is a core mechanic, emphasized by Death's nimble fighting style and the action RPG structure. Death's incredible acrobatic feats and traversal abilities are central to exploration of the vast world, as highlighted by the parkour-like movement. Endless equipment combinations and varied armor sets drive progression and customization, making randomized drops a core reward loop.

Hack-and-Slash85%
Platforming75%
Loot & Drops70%
Character Builds68%
Gear Upgrades62%
Skill Checks50%
Environmental Puzzles48%
Party Management40%

How it looks and sounds

Third-person camera following Death is the standard viewpoint for combat and exploration.

Third-Person55%

How it's structured

A vast explorable world with open-ended gameplay and dozens of side quests defines the primary structure. Explicitly single-player focused experience with no multiplayer component. New traversal abilities unlock access to previously blocked areas, rewarding backtracking through the world.

Open World75%
Single-Player60%
Ability-Gated45%

Shares Hack-and-Slash, Open World, High Fantasy, Loot & Drops.

Both lean into Hack-and-Slash, Open World, High Fantasy, Loot & Drops.

Hack-and-Slash90%Open World85%High Fantasy90%Loot & Drops75%

Shares Hack-and-Slash, Loot & Drops, Character Builds, Gear Upgrades.

Both lean into Hack-and-Slash, Loot & Drops, Character Builds, Single-Player.

Hack-and-Slash95%Loot & Drops90%Character Builds85%Single-Player70%

Shares Open World, Character Builds, High Fantasy, Loot & Drops.

Both lean into Open World, Character Builds, High Fantasy, Third-Person.

Open World80%Character Builds65%High Fantasy65%Third-Person70%

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Hack-and-Slash85%Single-Player90%Third-Person90%Open World70%
Fate44% match

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