Darwin Project cover art

Darwin Project

2020Scavengers StudioPlayStation 4, PC (Microsoft Windows), Xbox One

The Darwin Project takes place in a dystopian post-apocalyptic landscape in the Northern Canadian Rockies. As preparation for an impending Ice Age, a new project, half science experiment half live-entertainment, is launched. It's called "The Darwin Project" and it challenges participants to survive the cold and fight to the death in a treacherous arena. The Darwin Project offers a competitive multiplayer third person survival experience featuring at its core a new gameplay innovation: the manhunt. In his or her path to victory, a player must survive extreme environmental conditions, track opponents, and set traps in order to win.

What it feels like

The hunt structure, environmental hazards, and one-versus-many dynamics create sustained pressure and edge-of-seat gameplay. Victory as the last survivor standing carries a swelling sense of hard-won achievement, though tempered by the chaotic nature of battle royale.

Tense70%
Triumphant50%

What it's about

Set in a dystopian post-apocalyptic landscape during preparation for an impending Ice Age in Northern Canadian Rockies. Enduring hostile natural elements and multiple opponents constitutes the central struggle of the experience.

Post-Apocalyptic85%
Survival Against Nature65%

How it plays

Surviving extreme environmental conditions (cold) is a core mechanic alongside combat, forcing resource and health management. Tracking opponents and setting traps suggest detection-avoidance mechanics that reward positioning and awareness over open combat. Players craft tools as part of their survival and combat preparation, though it appears secondary to core gameplay.

Survival Needs75%
Stealth70%
Crafting65%
Resource Management60%
Social Stealth50%

How it looks and sounds

Explicitly described as a third-person survival experience with third-person gameplay framing the visual presentation.

Third-Person85%

How it's structured

The core loop is ten players competing to be last standing in a shrinking arena, which is the defining battle royale structure. Direct player-versus-player combat and elimination is the primary win condition throughout the match. The arena is described as an open landscape where players navigate and hunt; large enough for tracking and trap-setting to matter.

Battle Royale95%
Competitive PvP90%
Open World55%

Shares Third-Person, Survival Against Nature, Survival Needs, Post-Apocalyptic.

Both lean into Third-Person, Survival Against Nature, Survival Needs, Post-Apocalyptic.

Third-Person65%Survival Against Nature75%Survival Needs65%Post-Apocalyptic48%

Shares Battle Royale, Competitive PvP, Third-Person, Tense.

Both lean into Battle Royale, Competitive PvP, Third-Person, Tense.

Battle Royale95%Competitive PvP92%Third-Person88%Tense85%
SurrounDead58% match

Shares Post-Apocalyptic, Survival Needs, Third-Person, Open World.

Both lean into Post-Apocalyptic, Survival Needs, Third-Person, Open World.

Post-Apocalyptic95%Survival Needs80%Third-Person60%Open World85%

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Bum Simulator33% match

A lesser-known kindred — Survival Needs, Survival Against Nature, Open World, Crafting. 88% positive across 4,765 Steam reviews.

Both lean into Survival Needs, Survival Against Nature, Open World, Crafting.

Survival Needs75%Survival Against Nature75%Open World80%Crafting55%
Shelter 228% match

A lesser-known kindred — Survival Needs, Survival Against Nature, Open World, Resource Management. 85% positive across 4,314 Steam reviews.

Both lean into Survival Needs, Survival Against Nature, Open World, Resource Management.

Survival Needs75%Survival Against Nature80%Open World85%Resource Management70%
Mini Ninjas26% match

A lesser-known kindred — Stealth, Third-Person, Open World. 90% positive across 4,775 Steam reviews.

Both lean into Stealth, Third-Person, Open World.

Stealth75%Third-Person50%Open World68%
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