Detention cover art

Detention

2017Red Candle GamesPlayStation 4, Linux, Android, PC (Microsoft Windows), iOS, Mac, Nintendo Switch

Detention is a atmospheric horror game set in 1960s Taiwan under martial law. Incorporated religious elements based in Taiwanese/Chinese culture and mythology, the game provided players with unique graphics and gaming experience.

What it feels like

The 1960s martial law setting and atmosphere of confinement create a crushing, suffocating heaviness throughout the experience. The grave, subdued seriousness of martial law Taiwan and its historical atrocities permeates the tone without explicit spectacle. Slow-building anticipatory fear of the terrible realities of martial law and the supernatural threats within the school.

Oppressive75%
Somber70%
Dread60%
Mysterious55%
Uncanny50%

What it's about

The game's atmosphere and setting under martial law create psychological dread centered on paranoia, trauma, and the horrors of political oppression rather than external monsters. The decaying schoolhouse setting, religious elements, and Taiwanese cultural mythology create a brooding gothic atmosphere rooted in historical trauma and supernatural dread. Religious and mythological elements based in Taiwanese/Chinese culture and spirituality are incorporated into the narrative and world.

Psychological Horror85%
Gothic Horror80%
Faith & Religion65%
Isolation60%
Supernatural & Occult58%

How it plays

Listed as a point-and-click game, this interaction model is central to how players engage with the world and story. Puzzle gameplay is listed as a core genre, woven into exploration of the schoolhouse setting. Interaction and narrative progression involve dialogue and choice elements as part of the adventure structure.

Point-and-Click75%
Environmental Puzzles65%
Dialogue Trees40%

How it looks and sounds

Described as providing 'unique graphics,' the game features distinctive hand-drawn visual art style that defines its aesthetic identity. The artistic style emphasizes essential visual elements to create atmosphere, stripping away unnecessary detail.

Hand-Drawn 2D75%
Minimalist Visuals45%

How it's structured

Designed as a single-player narrative experience with no multiplayer component. A bounded authored story arc set in 1960s Taiwan with a definite narrative structure and ending. Exploration allows some player agency in how they discover the story and solve puzzles within the school setting.

Single-Player70%
Campaign65%
Nonlinear Progression35%

Shares Point-and-Click, Gothic Horror, Environmental Puzzles, Hand-Drawn 2D.

Both lean into Point-and-Click, Single-Player, Gothic Horror, Environmental Puzzles.

Point-and-Click95%Single-Player95%Gothic Horror80%Environmental Puzzles90%
Silent Hill f59% match

Shares Psychological Horror, Oppressive, Dread, Somber.

Both lean into Psychological Horror, Single-Player, Oppressive, Dread.

Psychological Horror92%Single-Player95%Oppressive82%Dread88%

Shares Point-and-Click, Psychological Horror, Environmental Puzzles, Hand-Drawn 2D.

Both lean into Point-and-Click, Single-Player, Psychological Horror, Environmental Puzzles.

Point-and-Click95%Single-Player85%Psychological Horror70%Environmental Puzzles80%

See all games like Detention

A lesser-known kindred — Point-and-Click, Psychological Horror, Hand-Drawn 2D, Dread. 98% positive across 4,955 Steam reviews.

Both lean into Point-and-Click, Single-Player, Psychological Horror, Hand-Drawn 2D.

Point-and-Click80%Single-Player85%Psychological Horror65%Hand-Drawn 2D70%
Simulacra47% match

A lesser-known kindred — Psychological Horror, Point-and-Click, Mysterious, Dread. 90% positive across 4,661 Steam reviews.

Both lean into Psychological Horror, Point-and-Click, Single-Player, Mysterious.

Psychological Horror88%Point-and-Click85%Single-Player82%Mysterious78%

A lesser-known kindred — Psychological Horror, Mysterious, Dread, Somber. 91% positive across 4,453 Steam reviews.

Both lean into Psychological Horror, Single-Player, Mysterious, Dread.

Psychological Horror90%Single-Player70%Mysterious80%Dread70%
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