
Dinkum
G’Day! Get ready to start a new fair Dinkum life and build your new home out in the bush. Explore tropical eucalyptus forests, scorching deserts and cool billabongs on an Island inspired by the wild Australian outback. Take care of giant wombats, play with friends and get ready for a ripper time!
What it feels like
The game prioritizes low-stakes, warm comfort—'fair Dinkum life,' family-friendly features, relaxing Australian outback aesthetics—over tension. The playful Australian vernacular ('G'Day,' 'ripper,' 'Dinkum'), giant wombats, and casual tone signal carefree, unburdened mood.
What it's about
The game foregrounds everyday pastoral rhythms of farming, animal care, and settlement building over dramatic plot. The Australian bush, its ecosystems (eucalyptus forests, deserts, billabongs), and wildlife are central to the setting and experience.
How it plays
Growing crops and tending livestock (including giant wombats) is a core loop and primary resource-gathering method. Constructing and expanding a home and town is a primary progression system and expressed goal. Combining gathered resources into items and structures is central to progression and homestead building.
How it looks and sounds
Tropical forests, vibrant outback environments, and colorful wildlife create a visually saturated, cheerful aesthetic. The game uses realistic proportions and Australian fauna but stylizes them (giant wombats, idealized island) toward an exaggerated, inviting aesthetic.
How it's structured
A large continuous Australian outback island is explored in non-linear, player-chosen order as the core environment. Players set their own goals—farming, hunting, mining, fishing, foraging—with few imposed objectives beyond building and expanding. Online co-op is a featured mode allowing friends to play together toward shared settlement goals.
Kindred games
Shares Open World, Cozy, Farming, Sandbox.
Both lean into Open World, Cozy, Farming, Sandbox.
Shares Open World, Farming, Sandbox, Resource Management.
Both lean into Open World, Farming, Sandbox, Single-Player.
Shares Open World, Farming, Sandbox, Resource Management.
Both lean into Open World, Farming, Sandbox, Base Building.
Closest hidden gems
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Both lean into Sandbox, Single-Player, Base Building, Cozy.
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Both lean into Sandbox, Open World, Single-Player, Survival Needs.





