Dishonored cover art

Dishonored

2012Arkane StudiosPlayStation 3, PC (Microsoft Windows), Xbox 360

Dishonored is an immersive first-person action game that casts you as a supernatural assassin driven by revenge. With Dishonored’s flexible combat system, creatively eliminate your targets as you combine the supernatural abilities, weapons and unusual gadgets at your disposal. Pursue your enemies under the cover of darkness or ruthlessly attack them head on with weapons drawn. The outcome of each mission plays out based on the choices you make.

What it feels like

The atmospheric, dark steampunk setting and assassination focus create an underlying sense of creeping danger and dread.

Dread55%

What it's about

The narrative is explicitly driven by revenge as a supernatural assassin seeking vengeance, anchoring the emotional and story arc. Steampunk aesthetic is explicitly tagged in user reviews and fits the industrial, magical-tech fusion setting. Supernatural abilities, a dark revenge narrative, and the oppressive world setting align with dark fantasy themes.

Revenge80%
Steampunk70%
Dark Fantasy65%

How it plays

Stealth is a core pillar of gameplay, emphasized in Steam tags and the flexible approach to eliminating targets under cover of darkness. Steam user tag 'Immersive Sim' and the design philosophy of flexible, player-authored solutions through combining supernatural abilities, weapons, and gadgets points to interlocking systemic rules. The game supports both stealthy and direct combat approaches with weapons, making melee combat a significant interactive option.

Stealth90%
Immersive Sim85%
Melee Combat75%
Detection & Awareness70%
Takedowns & Assassination65%
Moral Choice55%
Dialogue Trees45%
Skill Checks40%

How it looks and sounds

The game is explicitly described as 'immersive first-person action' where you see the world through the protagonist's eyes. The steampunk-fantasy blend with dark, atmospheric qualities suggests gothic architectural and aesthetic influences.

First-Person95%
Gothic60%

How it's structured

Explicitly single-player focused game with no multiplayer component mentioned. Structured as an authored story arc of missions with a defined narrative progression and conclusion. Steam tags 'Replay Value' and the flexible combat/stealth systems with multiple endings drive meaningfully different playthroughs.

Single-Player95%
Campaign75%
High Replayability70%
Multiple Endings65%
Branching Narrative60%

Shares First-Person, Stealth, Melee Combat, Immersive Sim.

Both lean into First-Person, Single-Player, Stealth, Melee Combat.

First-Person95%Single-Player85%Stealth85%Melee Combat92%

Shares Melee Combat, Dark Fantasy, Stealth, Dialogue Trees.

Both lean into Dark Fantasy, Melee Combat, Stealth, Single-Player.

Dark Fantasy85%Melee Combat75%Stealth55%Single-Player40%

Shares First-Person, Dark Fantasy, Immersive Sim, Branching Narrative.

Both lean into Single-Player, First-Person, Dark Fantasy, Immersive Sim.

Single-Player90%First-Person88%Dark Fantasy95%Immersive Sim68%

See all games like Dishonored

Intravenous 234% match

A lesser-known kindred — Stealth, Immersive Sim, Detection & Awareness, Revenge. 95% positive across 4,598 Steam reviews.

Both lean into Stealth, Single-Player, Immersive Sim, Detection & Awareness.

Stealth85%Single-Player60%Immersive Sim60%Detection & Awareness65%

A lesser-known kindred — First-Person, Melee Combat, Dread, Stealth. 87% positive across 4,350 Steam reviews.

Both lean into First-Person, Single-Player, Campaign, Melee Combat.

First-Person100%Single-Player100%Campaign90%Melee Combat80%

A lesser-known kindred — Branching Narrative, Multiple Endings, High Replayability, Moral Choice. 98% positive across 4,955 Steam reviews.

Both lean into Single-Player, Branching Narrative, Multiple Endings, High Replayability.

Single-Player85%Branching Narrative90%Multiple Endings80%High Replayability75%
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