
Firework
An accidental fire at a funeral forces the police to re-investigate a closed case of massacre. Lin Lixun participates the re-investigation by chances. As the investigation goes deeper, the past of the victims gradually emerges. However, the case becomes more bewildering.
What it feels like
Secrets half-glimpsed, clues that deepen confusion rather than clarify, and the baffling deeper case all create sustained enigmatic tension. The pressure of re-investigating a massacre and mounting moral uncertainty create sustained psychological pressure throughout. The game invites reflection on the victims' hidden pasts, guilt, and the meaning of justice as layers of truth emerge.
What it's about
Unraveling a closed murder case and its hidden truths through investigation is the central structural driver of the experience. The disturbing nature of the massacre, unreliable reality as the case deepens, and psychological elements of criminal trauma form core subject matter. A violent massacre and its criminal investigation form the immediate setting and driving conflict.
How it plays
Branching conversations with witnesses and suspects to extract information and shape understanding of events are central to progression. Deductive reasoning about evidence and inconsistencies between witness accounts forms a clear puzzle-solving layer of the mystery. Decisions about how to conduct the investigation and interpret ambiguous evidence carry ethical weight affecting the outcome.
How it looks and sounds
Steam user tags and visual novel format suggest hand-drawn 2D pixel or illustrated art style as the aesthetic foundation. The visual novel / text-heavy format with hand-drawn art typically employs restrained, uncluttered visual design focused on atmosphere.
How it's structured
Explicitly single-player experience with no multiplayer component whatsoever. Player choices during investigation and dialogue meaningfully fork the story toward different conclusions and understandings of events. The investigation progresses through discrete chapters or scenes in a largely fixed order, though with environmental exploration within each.
Kindred games
Shares Mystery, Detective, Mysterious, Dialogue Trees.
Both lean into Mystery, Detective, Single-Player, Dialogue Trees.
Shares Mystery, Mysterious, Dialogue Trees, Detective.
Both lean into Single-Player, Mystery, Mysterious, Dialogue Trees.
Shares Mystery, Mysterious, Psychological Horror, Dialogue Trees.
Both lean into Single-Player, Mystery, Mysterious, Dialogue Trees.
Closest hidden gems
A lesser-known kindred — Mystery, Detective, Dialogue Trees, Mysterious. 93% positive across 4,466 Steam reviews.
Both lean into Mystery, Detective, Dialogue Trees, Mysterious.
A lesser-known kindred — Mystery, Branching Narrative, Dialogue Trees, Psychological Horror. 98% positive across 4,238 Steam reviews.
Both lean into Single-Player, Mystery, Branching Narrative, Dialogue Trees.
A lesser-known kindred — Mystery, Psychological Horror, Mysterious, Detective. 90% positive across 4,661 Steam reviews.
Both lean into Mystery, Psychological Horror, Single-Player, Mysterious.





