Flower cover art

Flower

2009ThatGameCompanyPlayStation 3, PlayStation 4, PC (Microsoft Windows), iOS, PlayStation Vita

ESCAPE TO A DREAMLIKE WORLD From the studio behind the genre-bending titles Journey and flOw comes Flower, a unique gaming experience that lets you soar through a dreamlike world of luscious fields and rolling hills. Control the wind to carry a stream of flower petals around each landscape and watch as it comes to life. Every level has its own unique aims and little mysteries – but you don’t have to worry about them if you don’t feel like it. Flower is about doing what you want, when you want. Freedom is everything.

What it feels like

A pervasive calm, unhurried peace defines the player experience—freedom to explore without pressure or threat. Childlike discovery and the marvelous are central as environments come alive and reveal their beauty. The dreamlike atmosphere and mysterious elements invite reflection and interpretation without demanding answers.

Serene85%
Wondrous75%
Contemplative70%
Hopeful60%

What it's about

The natural world—fields, flowers, landscapes—and environmental awakening is the central subject. The dreamlike world and surreal awakening of the landscape root the experience in dream logic. A contemplative voyage through transforming landscapes forms a gentle narrative arc.

Nature & Environment80%
Dreams & Subconscious70%
Journey & Pilgrimage50%

How it plays

Controlling wind-carried petals that soar through landscapes is the core traversal and interaction mode. Each level has unique aims and mysteries woven into the landscape, solvable through environmental interaction.

Gliding & Flight75%
Environmental Puzzles50%

How it looks and sounds

Lush fields and rolling hills are rendered in saturated, bold color that defines the visual identity throughout. The camera follows behind or above the petal stream as it moves through environments. Despite vibrant color, visual design strips away excess to focus on essential forms and space.

Vibrant Color80%
Third-Person65%
Minimalist Visuals45%
Hand-Drawn 2D35%
Lo-Fi35%

How it's structured

A solitary, introspective journey with no multiplayer component whatsoever. Player chooses the order of exploration and engagement with each level's mysteries and aims. Lush environments are explored in a largely non-linear, player-chosen order with freedom as the design principle.

Single-Player90%
Nonlinear Progression65%
Open World60%
Short Playtime55%

Shares Gliding & Flight, Vibrant Color, Serene, Wondrous.

Both lean into Gliding & Flight, Vibrant Color, Serene, Wondrous.

Gliding & Flight95%Vibrant Color85%Serene80%Wondrous75%
Abzu69% match

Shares Vibrant Color, Serene, Nature & Environment, Wondrous.

Both lean into Single-Player, Vibrant Color, Serene, Wondrous.

Single-Player95%Vibrant Color85%Serene80%Wondrous85%
Journey65% match

Shares Serene, Vibrant Color, Contemplative, Wondrous.

Both lean into Serene, Single-Player, Vibrant Color, Contemplative.

Serene80%Single-Player75%Vibrant Color75%Contemplative85%

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Tinykin38% match

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Both lean into Single-Player, Vibrant Color, Wondrous, Open World.

Single-Player95%Vibrant Color70%Wondrous65%Open World65%

A lesser-known kindred — Serene, Nature & Environment, Vibrant Color, Short Playtime. 97% positive across 4,612 Steam reviews.

Both lean into Single-Player, Serene, Nature & Environment, Vibrant Color.

Single-Player90%Serene60%Nature & Environment60%Vibrant Color55%
Klocki33% match

A lesser-known kindred — Serene, Minimalist Visuals, Short Playtime, Contemplative. 97% positive across 4,676 Steam reviews.

Both lean into Single-Player, Serene, Minimalist Visuals, Short Playtime.

Single-Player95%Serene80%Minimalist Visuals95%Short Playtime85%
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