Grand Theft Auto V cover art

Grand Theft Auto V

2013Rockstar NorthPlayStation 3, PlayStation 4, PC (Microsoft Windows), Xbox 360, Xbox One

Grand Theft Auto V is a vast open world game set in Los Santos, a sprawling sun-soaked metropolis struggling to stay afloat in an era of economic uncertainty and cheap reality TV. The game blends storytelling and gameplay in new ways as players repeatedly jump in and out of the lives of the game’s three lead characters, playing all sides of the game’s interwoven story.

What it feels like

Gleeful disrespect for authority, taboo, and genre conventions permeates the tone and humor. A dry, cynical wit mocks characters, institutions, and the player's own actions. Unflinching darkness in crime, violence, and the brutality of the criminal underworld.

Irreverent80%
Sardonic75%
Grim65%
Lighthearted60%

What it's about

Organized crime, gangs, heists, and the criminal underworld are the central setting. Set in a recognizable modern-day world with present-day technology and culture. Elaborate robberies and carefully-planned capers are core mission structures.

Crime & Underworld90%
Contemporary80%
Heist75%
Satire & Commentary75%
Capitalism & Labor70%
Political Intrigue55%

How it plays

Driving cars, motorcycles, boats, and helicopters is a cornerstone of traversal, missions, and sandbox play. Third-person shooting with aiming and firing mechanics is central to combat and mission design. Combat heavily uses cover mechanics, peeking, and positioning to manage firefights.

Vehicular Control90%
Gunplay85%
Cover Shooter70%
Stealth60%
Trading & Economy60%
Reputation & Factions55%
Takedowns & Assassination55%
Character Action50%
Moral Choice50%
Resource Management50%
Melee Combat45%
Dialogue Trees40%
Loot & Drops40%

How it looks and sounds

All main characters, NPCs, and radio personalities are fully voiced throughout. The default camera follows the player character over the shoulder during exploration and combat. Curated real-world licensed music from multiple radio stations is central to the soundtrack.

Full Voice Acting85%
Third-Person85%
Licensed Soundtrack75%
Photorealistic75%
Gritty70%
Vibrant Color65%
First-Person60%
Dynamic Music55%

How it's structured

A sprawling, seamless Los Santos and Blaine County open to non-linear exploration and player-driven objectives is the foundational structure. Beyond the main story, players set their own goals with vast systemic freedom to explore, cause mayhem, and engage in side activities. The main campaign, side content, and open-world activities offer dozens to over 100 hours of play.

Open World95%
Sandbox90%
Long-Haul Scope85%
Single-Player85%
Seamless World80%
Handcrafted World75%
Wide-Linear65%
Multiple Endings50%

Shares Open World, Vehicular Control, Crime & Underworld, Sandbox.

Both lean into Open World, Vehicular Control, Crime & Underworld, Sandbox.

Open World95%Vehicular Control95%Crime & Underworld95%Sandbox90%

Shares Open World, Crime & Underworld, Sandbox, Vehicular Control.

Both lean into Open World, Sandbox, Crime & Underworld, Vehicular Control.

Open World95%Sandbox92%Crime & Underworld92%Vehicular Control88%

Shares Open World, Crime & Underworld, Vehicular Control, Third-Person.

Both lean into Open World, Vehicular Control, Crime & Underworld, Third-Person.

Open World95%Vehicular Control90%Crime & Underworld90%Third-Person95%

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