
Grip
Inspired by the Rollcage games of 1999 and 2000, Grip is a new IP for a new generation. A return to the hardcore combat racer, bristling with heavy weapons and packing ferocious speed, the game is an intense, sensory feast. Harnessing the awesome potential of Epic's Unreal Engine 4, GRIP will take you back to your nostalgic past, while simultaneously propelling you into a kick-ass future.
What it feels like
The game delivers a 'kinetic rush of speed' through white-knuckle racing, ferocious speed, and sensory intensity. The intense pace, sensory overload, and chaotic combat alongside racing creates overwhelming urgency and speed.
What it's about
The game is set in a futuristic sci-fi setting with gravity-defying mechanics and neon aesthetics typical of sci-fi racing. Surviving hostile weaponized racing tracks against aggressive opponents constitutes a survival-against-opposition challenge.
How it plays
Driving and piloting vehicles is the absolute core of GRIP, with emphasis on mastery of gravity-defying speed and wall-riding mechanics. Devastating weapons are a defining feature of combat racing, with explicit mention of 'unleash devastating weapons' across circuits. Gravity-defying mechanics, wall-riding, and ceiling-surfing rely on simulated physics to create emergent traversal.
How it looks and sounds
Futuristic sci-fi aesthetic with high-speed racing typically features vibrant neon environments and glowing effects.
How it's structured
Online and split-screen PvP racing against up to 10 players is a core mode alongside solo play. Combat racing unfolds in bounded circuits and arenas rather than open exploration. Split-screen local multiplayer is explicitly featured as a core play mode.
Kindred games
Shares Vehicular Control, Competitive PvP, Frantic, Exhilarating.
Both lean into Vehicular Control, Competitive PvP, Frantic, Single-Player.
Shares Gunplay, Competitive PvP, Exhilarating, Physics-Driven.
Both lean into Gunplay, Competitive PvP, Exhilarating, Physics-Driven.
Shares Vehicular Control, Competitive PvP, Gunplay, Arena-Based.
Both lean into Vehicular Control, Competitive PvP, Gunplay, Arena-Based.
Closest hidden gems
A lesser-known kindred — Gunplay, Competitive PvP, Vehicular Control, Arena-Based. 96% positive across 4,671 Steam reviews.
Both lean into Gunplay, Competitive PvP, Vehicular Control, Single-Player.
A lesser-known kindred — Gunplay, Science Fiction, Frantic, Arena-Based. 95% positive across 4,694 Steam reviews.
Both lean into Gunplay, Science Fiction, Frantic, Single-Player.
A lesser-known kindred — Competitive PvP, Gunplay, Arena-Based, Short Playtime. 89% positive across 4,364 Steam reviews.
Both lean into Competitive PvP, Gunplay, Arena-Based, Short Playtime.





