Grip cover art

Grip

2018Caged ElementPlayStation 4, PC (Microsoft Windows), SteamVR, Xbox One, Nintendo Switch

Inspired by the Rollcage games of 1999 and 2000, Grip is a new IP for a new generation. A return to the hardcore combat racer, bristling with heavy weapons and packing ferocious speed, the game is an intense, sensory feast. Harnessing the awesome potential of Epic's Unreal Engine 4, GRIP will take you back to your nostalgic past, while simultaneously propelling you into a kick-ass future.

What it feels like

The game delivers a 'kinetic rush of speed' through white-knuckle racing, ferocious speed, and sensory intensity. The intense pace, sensory overload, and chaotic combat alongside racing creates overwhelming urgency and speed.

Exhilarating85%
Frantic75%

What it's about

The game is set in a futuristic sci-fi setting with gravity-defying mechanics and neon aesthetics typical of sci-fi racing. Surviving hostile weaponized racing tracks against aggressive opponents constitutes a survival-against-opposition challenge.

Science Fiction75%
Survival Against Nature40%

How it plays

Driving and piloting vehicles is the absolute core of GRIP, with emphasis on mastery of gravity-defying speed and wall-riding mechanics. Devastating weapons are a defining feature of combat racing, with explicit mention of 'unleash devastating weapons' across circuits. Gravity-defying mechanics, wall-riding, and ceiling-surfing rely on simulated physics to create emergent traversal.

Vehicular Control95%
Gunplay85%
Physics-Driven65%
Lock-On Targeting50%

How it looks and sounds

Futuristic sci-fi aesthetic with high-speed racing typically features vibrant neon environments and glowing effects.

Neon60%

How it's structured

Online and split-screen PvP racing against up to 10 players is a core mode alongside solo play. Combat racing unfolds in bounded circuits and arenas rather than open exploration. Split-screen local multiplayer is explicitly featured as a core play mode.

Competitive PvP80%
Arena-Based70%
Split-Screen65%
Single-Player60%
Short Playtime50%

Shares Vehicular Control, Competitive PvP, Frantic, Exhilarating.

Both lean into Vehicular Control, Competitive PvP, Frantic, Single-Player.

Vehicular Control95%Competitive PvP65%Frantic65%Single-Player75%

Shares Gunplay, Competitive PvP, Exhilarating, Physics-Driven.

Both lean into Gunplay, Competitive PvP, Exhilarating, Physics-Driven.

Gunplay95%Competitive PvP90%Exhilarating80%Physics-Driven85%
War Robots61% match

Shares Vehicular Control, Competitive PvP, Gunplay, Arena-Based.

Both lean into Vehicular Control, Competitive PvP, Gunplay, Arena-Based.

Vehicular Control80%Competitive PvP90%Gunplay85%Arena-Based75%

See all games like Grip

A lesser-known kindred — Gunplay, Competitive PvP, Vehicular Control, Arena-Based. 96% positive across 4,671 Steam reviews.

Both lean into Gunplay, Competitive PvP, Vehicular Control, Single-Player.

Gunplay85%Competitive PvP80%Vehicular Control60%Single-Player65%
Alien Shooter39% match

A lesser-known kindred — Gunplay, Science Fiction, Frantic, Arena-Based. 95% positive across 4,694 Steam reviews.

Both lean into Gunplay, Science Fiction, Frantic, Single-Player.

Gunplay90%Science Fiction85%Frantic75%Single-Player70%
Teeworlds37% match

A lesser-known kindred — Competitive PvP, Gunplay, Arena-Based, Short Playtime. 89% positive across 4,364 Steam reviews.

Both lean into Competitive PvP, Gunplay, Arena-Based, Short Playtime.

Competitive PvP95%Gunplay70%Arena-Based65%Short Playtime75%
Work on Grip?Claim this page to correct details or add missing context.