Gunpoint cover art

Gunpoint

2013Suspicious DevelopmentsLinux, PC (Microsoft Windows), Mac

Gunpoint is a stealth puzzle game that lets you rewire its levels to trick people. You play a freelance spy who takes jobs from his clients to break into high security buildings and steal sensitive data. To get past security, you'll need to make creative use of your main gadget: the Crosslink. It lets you see how all the security devices in a level are wired up, and then you can just click and drag with the mouse to wire them differently. So you can connect a lightswitch to a trapdoor, then flick it when a guard walks across to make him fall through.

What it feels like

User tags highlight 'Funny' and 'Comedy', suggesting a mischievous, teasing tone around the spy premise. User tags and comedy elements suggest a carefree, unburdened mood rather than grave seriousness.

Playful45%
Lighthearted35%

What it's about

The Crosslink gadget and high-tech security systems establish a sci-fi setting. A freelance spy breaking into buildings and stealing data for clients drives the narrative. Breaking into secure buildings to steal data follows a heist structure of planning and pulling off a score.

Science Fiction45%
Espionage40%
Heist28%

How it plays

Avoiding detection and sneaking past guards is the core challenge, with the Crosslink enabling creative stealth solutions. The rewiring mechanic creates interlocking systems with multiple valid solutions, letting players author their own creative approaches to puzzles. Levels are puzzles woven into the environment itself, solved by understanding and manipulating the security system wiring.

Stealth85%
Immersive Sim80%
Environmental Puzzles75%
Platforming50%
Point-and-Click50%
Level Editor & UGC35%

How it looks and sounds

User tags mention 'Pixel Graphics' as a core visual identity.

Pixel Art40%

How it's structured

Each level is deliberately authored with specific wiring layouts and guard placements for the player to subvert. Discrete missions structured as discrete building infiltrations played in sequence. User tags and context suggest a short, bite-sized experience completable in a few hours.

Handcrafted World70%
Linear Levels65%
Short Playtime60%
Campaign55%
High Replayability45%
Single-Player30%

Shares Handcrafted World, Point-and-Click, Environmental Puzzles, Linear Levels.

Both lean into Handcrafted World, Point-and-Click, Environmental Puzzles, Linear Levels.

Handcrafted World80%Point-and-Click95%Environmental Puzzles70%Linear Levels65%

Shares Environmental Puzzles, Platforming, Short Playtime, Linear Levels.

Both lean into Environmental Puzzles, Platforming, Short Playtime, Single-Player.

Environmental Puzzles80%Platforming85%Short Playtime75%Single-Player100%

Shares Stealth, Environmental Puzzles, Immersive Sim, Short Playtime.

Both lean into Stealth, Environmental Puzzles, Immersive Sim, Single-Player.

Stealth85%Environmental Puzzles70%Immersive Sim60%Single-Player90%

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Both lean into Environmental Puzzles, Handcrafted World, Point-and-Click, Linear Levels.

Environmental Puzzles85%Handcrafted World75%Point-and-Click90%Linear Levels75%

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Both lean into Stealth, Linear Levels, Environmental Puzzles, Platforming.

Stealth75%Linear Levels85%Environmental Puzzles75%Platforming80%
Mini Ninjas42% match

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Both lean into Stealth, Platforming, Environmental Puzzles, Handcrafted World.

Stealth75%Platforming65%Environmental Puzzles40%Handcrafted World30%
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