Kenshi cover art

Kenshi

2018Lo-Fi GamesPC (Microsoft Windows)

A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.

What it feels like

The world is brutal and unforgiving—loss of limbs, enslavement, and cannibalism are real threats without sugar-coating. The tone balances grim survival with the quiet beauty of forging bonds with a struggling squad against the odds.

Grim65%
Melancholic50%

What it's about

Surviving in a harsh desert world against starvation, injury, slavery, and cannibals is the central struggle. Steam tags and setting suggest a ruined, deserted world; steampunk elements hint at collapsed civilization.

Survival Against Nature70%
Post-Apocalyptic60%

How it plays

The core loop centers on building, training, and directing a squad of distinct individuals from weakness to mastery. Purchasing, upgrading, and operating player-owned buildings as safe havens and business centers is a major progression path. Real-time squad combat with positioning, ranged/melee mix, and spatial awareness drives core moment-to-moment play.

Party Management85%
Base Building75%
Grid Tactics Combat70%
Character Builds65%
Resource Management65%
Crafting60%
Leveling & Grind60%
Deep Simulation55%
Reputation & Factions55%
Permadeath50%
Stealth45%
Moral Choice40%

How it's structured

The core design explicitly rejects linear story in favor of open-ended player-authored sandbox objectives: trader, thief, rebel, warlord, farmer, slave are all valid playstyles. Free-roaming traversal of a large continuous desert world is foundational; players choose where to go and what to pursue without gatekeeping. Designed as a solo experience where the player commands a squad; no multiplayer component.

Sandbox95%
Open World90%
Single-Player80%
High Replayability60%

Shares Sandbox, Open World, Post-Apocalyptic, Base Building.

Both lean into Sandbox, Open World, Post-Apocalyptic, Base Building.

Sandbox85%Open World80%Post-Apocalyptic90%Base Building75%
Scum58% match

Shares Open World, Survival Against Nature, Resource Management, Character Builds.

Both lean into Open World, Survival Against Nature, Resource Management, Character Builds.

Open World95%Survival Against Nature95%Resource Management85%Character Builds80%
Conan Exiles57% match

Shares Sandbox, Open World, Base Building, Survival Against Nature.

Both lean into Open World, Sandbox, Base Building, Survival Against Nature.

Open World95%Sandbox90%Base Building85%Survival Against Nature70%

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A lesser-known kindred — Sandbox, Open World, Survival Against Nature, Base Building. 88% positive across 4,765 Steam reviews.

Both lean into Sandbox, Single-Player, Open World, Survival Against Nature.

Sandbox95%Single-Player90%Open World80%Survival Against Nature75%

A lesser-known kindred — Party Management, Grid Tactics Combat, Resource Management, Base Building. 87% positive across 4,324 Steam reviews.

Both lean into Party Management, Grid Tactics Combat, Single-Player, Resource Management.

Party Management80%Grid Tactics Combat90%Single-Player80%Resource Management75%
Autonauts37% match

A lesser-known kindred — Sandbox, Base Building, Resource Management, Crafting. 90% positive across 4,944 Steam reviews.

Both lean into Sandbox, Single-Player, Base Building, Resource Management.

Sandbox85%Single-Player92%Base Building80%Resource Management68%
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