Kerbal Space Program cover art

Kerbal Space Program

2015SquadPlayStation 4, Linux, PC (Microsoft Windows), Mac, Wii U, Xbox One, Nintendo Switch

In Kerbal Space Program, take charge of the space program for the alien race known as the Kerbals. You have access to an array of parts to assemble fully-functional spacecraft that flies (or doesn’t) based on realistic aerodynamic and orbital physics. Launch your Kerbal crew into orbit and beyond (while keeping them alive) to explore moons and planets in the Kerbol solar system, constructing bases and space stations to expand the reach of your expedition.

What it feels like

The Kerbal aesthetic and frequent hilarious failures invite experimentation and mischievous tinkering rather than serious tone. Successful launches, orbital insertions, and gravity assists produce kinetic rushes of flow and accomplishment.

Playful45%
Exhilarating27%

What it's about

Sweeping interstellar exploration across moons and planets in the Kerbol system with multiple celestial bodies to visit and conquer. Grounded near-plausible orbital mechanics and realistic physics drive the fiction and gameplay depth. Set in a speculative alien solar system with futuristic spacecraft and extraterrestrial colonization as context.

Space Opera80%
Hard Sci-Fi65%
Science Fiction30%

How it plays

The core gameplay loop is assembling spacecraft from modular parts with almost no constraints, limited only by physics and imagination. Realistic aerodynamic and orbital physics underpin every spacecraft's behavior, making physics simulation the foundation of the experience. Densely interacting orbital mechanics, aerodynamics, and resource systems produce emergent, unscripted outcomes from player experimentation.

Freeform Building95%
Physics-Driven90%
Deep Simulation75%
Resource Management65%
Base Building50%
Emergent Systems48%
Inventory Management40%
Survival Needs28%

How it looks and sounds

The visual style emphasizes function and clarity over graphical fidelity, with clean UI and uncluttered part visualization.

Minimalist Visuals35%

How it's structured

Players set their own goals—orbit, land, build bases, explore—within a permissive systemic space with few imposed objectives. A large continuous solar system is explorable in largely non-linear, player-chosen order—visit any celestial body when ready. Systemic variance in spacecraft design and mission approaches means repeat playthroughs yield meaningfully different solutions.

Sandbox88%
Open World70%
High Replayability60%
Single-Player50%
Long-Haul Scope38%

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Both lean into Freeform Building, Sandbox, Open World, Physics-Driven.

Freeform Building90%Sandbox95%Open World85%Physics-Driven60%

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Both lean into Freeform Building, Sandbox, Physics-Driven, Open World.

Freeform Building90%Sandbox95%Physics-Driven80%Open World85%
Trailmakers61% match

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Both lean into Freeform Building, Sandbox, Physics-Driven, Open World.

Freeform Building80%Sandbox85%Physics-Driven75%Open World80%

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