Killing Floor III cover art

Killing Floor III

2025Tripwire InteractiveXbox Series X|S, PC (Microsoft Windows), PlayStation 5

It's 2091. Megacorporation Horzine has produced the ultimate army: an obedient horde of bioengineered monstrosities called "Zeds." Now, only the rebel group Nightfall stands between these infernal creations and the future of humanity.

What it feels like

Sustained pressure from waves of incoming threats creates edge-of-seat, mistake-is-costly tension throughout. Chaotic escalation of enemy volume and threat density creates overwhelming urgency as waves progress.

Tense80%
Frantic70%

What it's about

Bioengineered grotesque zeds and an overall horror atmosphere are central to the aesthetic and tone. The 2091 setting with bioengineered monsters and megacorporation antagonist anchors the sci-fi aesthetic. The core loop is enduring waves of monsters in increasingly hostile conditions.

Horror65%
Science Fiction60%
Survival Against Nature50%
Cyberpunk45%

How it plays

Aiming and firing firearms with tactile feedback is the core moment-to-moment interaction in an FPS-based wave-defense shooter. Killing Floor III features distinct character classes with specialized roles, abilities, and loadouts—a defining progression path. Coordinating a squad of distinct class-based teammates through waves is central to the co-op experience.

Gunplay95%
Class System75%
Party Management70%
Leveling & Grind65%
Loot & Drops55%
Resource Management50%
Survival Needs40%

How it looks and sounds

The world is seen directly through the player character's eyes in first-person perspective. Grimy sci-fi setting with bioengineered monsters and industrial environments emphasizes worn, visceral detail. Bioengineered monstrosities invoke body horror and biomechanical revulsion as part of the visual language.

First-Person95%
Gritty55%
Grotesque50%

How it's structured

The Killing Floor series is fundamentally organized around surviving successive escalating waves of enemies. Co-op multiplayer over the internet is the primary intended play mode, fundamental to the experience. Single-player is present but secondary; the game is designed and balanced for cooperative teams.

Wave Defense90%
Online Co-op85%
Single-Player30%

Shares First-Person, Gunplay, Online Co-op, Wave Defense.

Both lean into First-Person, Gunplay, Online Co-op, Wave Defense.

First-Person95%Gunplay90%Online Co-op95%Wave Defense70%

Shares Gunplay, Online Co-op, Tense, Wave Defense.

Both lean into Gunplay, Online Co-op, Tense, Wave Defense.

Gunplay95%Online Co-op90%Tense75%Wave Defense55%
Sanctum 265% match

Shares Gunplay, First-Person, Online Co-op, Wave Defense.

Both lean into Gunplay, First-Person, Online Co-op, Wave Defense.

Gunplay90%First-Person85%Online Co-op80%Wave Defense65%

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First-Person95%Gunplay85%Horror85%Single-Player90%

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