Lara Croft and the Temple of Osiris cover art

Lara Croft and the Temple of Osiris

2014Crystal DynamicsGoogle Stadia, PlayStation 4, PC (Microsoft Windows), Xbox One, Nintendo Switch

Lara Croft and the Temple of Osiris is the sequel to Lara Croft and the Guardian of Light, and the second game in a spin-off from the main Tomb Raider series. The two-player cooperative campaign from the first game is expanded to support up to four players. They need to work together in a platform environment to explore the temple, defeat hordes of enemies from the Egyptian underworld, solve puzzles, and avoid traps, using a high-angle perspective like the previous game. When playing together, the level lay-outs change to support cooperative actions.

What it feels like

The fast-paced cooperative action and platforming challenges create moments of kinetic rush and triumphant flow.

Exhilarating60%

What it's about

The Temple of Osiris and Egyptian underworld creatures are central to the setting and narrative framing. Egyptian mythology, temples, and the supernatural underworld create a fantasy setting grounded in mythological themes.

Mythology75%
High Fantasy65%

How it plays

Solving puzzles woven into the temple environment is a stated core activity, especially ones requiring cooperative coordination. The cooperative platform environment requires jumping and navigating hazardous geometry as a core challenge throughout. Defeating hordes of enemies from the Egyptian underworld involves close-quarters combat as a major system.

Environmental Puzzles75%
Platforming75%
Melee Combat70%
Party Management65%
Gunplay60%
Resource Management50%

How it looks and sounds

The game explicitly uses a high-angle isometric perspective like its predecessor, making this a defining visual feature. The top-down or near-top-down high-angle camera is central to the game's presentation and level design.

Isometric90%
Top-Down85%

How it's structured

The game is explicitly designed as a four-player cooperative campaign where players must work together through the entire temple, with level layouts changing to support cooperative actions. The game supports local co-op via split-screen play, allowing multiple players on the same device as a core feature. Players can cooperate over the internet, making online co-op a major pillar of the experience alongside local play.

Co-op Campaign95%
Local Co-op85%
Online Co-op80%
Hub-and-Spoke70%
Ability-Gated55%
High Replayability55%

Shares Co-op Campaign, Local Co-op, Isometric, Platforming.

Both lean into Co-op Campaign, Local Co-op, Isometric, Platforming.

Co-op Campaign90%Local Co-op85%Isometric75%Platforming85%
Trine58% match

Shares Co-op Campaign, Platforming, Environmental Puzzles, Local Co-op.

Both lean into Co-op Campaign, Environmental Puzzles, Platforming, Local Co-op.

Co-op Campaign70%Environmental Puzzles80%Platforming80%Local Co-op65%
Sacred 351% match

Shares Local Co-op, Co-op Campaign, Online Co-op, Isometric.

Both lean into Local Co-op, Online Co-op, Co-op Campaign, Isometric.

Local Co-op85%Online Co-op85%Co-op Campaign70%Isometric60%

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A lesser-known kindred — Co-op Campaign, Local Co-op, Isometric, Platforming. 91% positive across 4,757 Steam reviews.

Both lean into Co-op Campaign, Local Co-op, Isometric, Platforming.

Co-op Campaign90%Local Co-op85%Isometric75%Platforming85%
Pico Park 244% match

A lesser-known kindred — Local Co-op, Co-op Campaign, Online Co-op, Platforming. 89% positive across 4,629 Steam reviews.

Both lean into Local Co-op, Online Co-op, Co-op Campaign, Platforming.

Local Co-op95%Online Co-op95%Co-op Campaign80%Platforming85%

A lesser-known kindred — Local Co-op, Platforming, Melee Combat, Environmental Puzzles. 88% positive across 4,355 Steam reviews.

Both lean into Local Co-op, Platforming, Melee Combat, Environmental Puzzles.

Local Co-op70%Platforming70%Melee Combat70%Environmental Puzzles65%
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