Lost in Random cover art

Lost in Random

2021ZoinkXbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One, Nintendo Switch

Welcome to the world of Random, a dark kingdom where every citizen’s future is determined by the roll of a dice. Will you be defeated by your fate or embrace chaos and learn to make it work in your favor? Embark on a journey with Even and her sidekick Dicey to play the odds and break the curse of Random.

What it feels like

Despite the dark setting, user tags and the 'dark fairy tale' framing suggest quirky, imaginative charm mixed with the gothic tone. A kingdom cursed by fate and citizens controlled by dice implies a pervasive wistful sadness beneath the adventure. Exploring a cursed world and reflecting on fate invites quiet introspection and philosophical meditation.

Whimsical70%
Melancholic65%
Contemplative55%
Earnest55%

What it's about

The game is explicitly set in a dark, gothic kingdom where fate and curse are central—a grim fantasy world aligned with dark fantasy rather than high fantasy. The narrative centers on uncovering the truth about Random's curse and why fate is determined by dice rolls, driving mystery-driven exploration. Even's journey with Dicey to break the curse and defeat fate is a classic hero's quest arc.

Dark Fantasy85%
Mystery75%
Heroic Quest65%
Free Will & Determinism60%

How it plays

User tags highlight deckbuilding as a core mechanic, and the dice-rolling central conceit suggests card/deck-like decision systems. User tags specifically mention real-time with pause, indicating pausable real-time combat or action. Story-rich narrative with fate and choice suggests dialogue-driven interaction and branching paths.

Deckbuilding72%
Real-Time with Pause60%
Dialogue Trees55%
Platforming50%

How it looks and sounds

Gothic fairy-tale aesthetic is explicitly stated; the dark kingdom setting invokes ornate decay and macabre design. Zoink's art direction and the indie/atmospheric tags suggest hand-drawn or heavily illustrated 2D art style. User tags confirm third-person perspective for exploration and adventure.

Gothic75%
Hand-Drawn 2D65%
Third-Person60%

How it's structured

Explicitly single-player design focused on one protagonist's journey. A bounded narrative journey with Even and Dicey to break the curse—clearly a structured story campaign with a defined arc. Adventure structure with exploration and player choice suggests some degree of nonlinear progression through the world.

Single-Player85%
Campaign80%
Nonlinear Progression50%

Shares Dark Fantasy, Mystery, Hand-Drawn 2D, Melancholic.

Both lean into Single-Player, Dark Fantasy, Mystery, Hand-Drawn 2D.

Single-Player85%Dark Fantasy85%Mystery70%Hand-Drawn 2D75%

Shares Mystery, Dark Fantasy, Dialogue Trees, Whimsical.

Both lean into Single-Player, Mystery, Dark Fantasy, Dialogue Trees.

Single-Player90%Mystery65%Dark Fantasy50%Dialogue Trees75%
Hollow Knight45% match

Shares Dark Fantasy, Hand-Drawn 2D, Gothic, Melancholic.

Both lean into Single-Player, Dark Fantasy, Hand-Drawn 2D, Melancholic.

Single-Player90%Dark Fantasy75%Hand-Drawn 2D85%Melancholic70%

See all games like Lost in Random

A lesser-known kindred — Dark Fantasy, Melancholic, Third-Person, Hand-Drawn 2D. 94% positive across 4,636 Steam reviews.

Both lean into Single-Player, Dark Fantasy, Campaign, Melancholic.

Single-Player95%Dark Fantasy88%Campaign88%Melancholic78%

A lesser-known kindred — Mystery, Contemplative, Third-Person, Melancholic. 90% positive across 4,965 Steam reviews.

Both lean into Single-Player, Campaign, Mystery, Contemplative.

Single-Player90%Campaign85%Mystery80%Contemplative75%
Wytchwood34% match

A lesser-known kindred — Dark Fantasy, Dialogue Trees, Whimsical, Hand-Drawn 2D. 93% positive across 4,742 Steam reviews.

Both lean into Single-Player, Dark Fantasy, Dialogue Trees, Whimsical.

Single-Player85%Dark Fantasy85%Dialogue Trees65%Whimsical50%
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