Max Payne cover art

Max Payne

2001Remedy EntertainmentXbox, PlayStation 3, PlayStation 4, Android, PC (Microsoft Windows), iOS, Mac, Xbox 360, Xbox One, PlayStation 2

Max Payne is a man with nothing to lose in the violent, cold urban night. A fugitive undercover cop framed for murder, hunted by cops and the mob, Max is a man with his back against the wall, fighting a battle he cannot hope to win. Max Payne is a relentless story-driven game about a man on the edge, fighting to clear his name while struggling to uncover the truth about his slain family amongst a myriad of plot-twists and twisted thugs in the gritty bowels of New York during the century's worst blizzard. The groundbreaking original cinematic action-shooter, Max Payne introduced the concept of Bullet Time in videogames. Through its stylish slow-motion gunplay combined with a dark and twisted story, Max Payne redefined the action-shooter genre.

What it feels like

A grave, subdued seriousness with the hush of grief and mourning pervades Max's struggle and the story. Pervasive wistful sadness in loss and decline; Max finds a dark beauty in his inevitable downfall and revenge. Cold hopelessness offers little comfort or prospect of relief as Max faces impossible odds.

Somber75%
Melancholic70%
Bleak68%
Grim65%

What it's about

The narrative centers on organized crime, underworld figures, and the criminal underworld as the primary setting and antagonistic force. Max's quest to uncover the truth about his slain family and clear his name drives the entire narrative arc forward. Unraveling a central hidden truth—the conspiracy behind his family's murder and his framing—structures the experience.

Crime & Underworld82%
Revenge78%
Mystery72%
Psychological Horror65%
Detective62%

How it plays

Aiming and firing ranged firearms with tactile feedback is central; gunplay defines core moment-to-moment combat. Slowing time is a signature, groundbreaking core tool for aiming, dodging, and executing stylish combat sequences. Combat built on taking cover, peeking around corners, and suppressing fire against enemies.

Gunplay92%
Bullet Time88%
Cover Shooter70%

How it looks and sounds

Film noir aesthetic—shadowy cinematography, venetian-blind lighting, rain-soaked urban setting, and cynical tone—is definitive to the visual and narrative identity. The camera follows Max from behind or above the shoulder as the primary perspective throughout gameplay. High-detail grimy realism of worn urban environments, violence, and decay characterizes the visual presentation.

Film Noir85%
Third-Person82%
Gritty68%
Full Voice Acting60%

How it's structured

Designed to be played solo with no multiplayer component; a narrative-driven single-player experience. A bounded, authored story arc with beginning, middle, and definite end following Max's investigation and vengeance. Discrete stages and missions are played through in a mostly fixed order, one after another.

Single-Player95%
Campaign88%
Linear Levels75%
Branching Narrative45%

Shares Gunplay, Bullet Time, Third-Person, Film Noir.

Both lean into Single-Player, Gunplay, Bullet Time, Campaign.

Single-Player95%Gunplay95%Bullet Time85%Campaign85%
Max Payne 366% match

Shares Gunplay, Third-Person, Bullet Time, Cover Shooter.

Both lean into Gunplay, Third-Person, Bullet Time, Single-Player.

Gunplay88%Third-Person95%Bullet Time78%Single-Player70%

Shares Gunplay, Crime & Underworld, Gritty, Cover Shooter.

Both lean into Gunplay, Single-Player, Crime & Underworld, Gritty.

Gunplay70%Single-Player65%Crime & Underworld75%Gritty85%

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Both lean into Single-Player, Campaign, Mystery, Crime & Underworld.

Single-Player100%Campaign90%Mystery80%Crime & Underworld70%

A lesser-known kindred — Gunplay, Third-Person, Bullet Time, Linear Levels. 88% positive across 4,693 Steam reviews.

Both lean into Gunplay, Third-Person, Bullet Time, Campaign.

Gunplay85%Third-Person80%Bullet Time70%Campaign70%
Huntdown32% match

A lesser-known kindred — Gunplay, Cover Shooter, Linear Levels, Crime & Underworld. 95% positive across 4,349 Steam reviews.

Both lean into Gunplay, Cover Shooter, Linear Levels, Single-Player.

Gunplay95%Cover Shooter75%Linear Levels70%Single-Player45%
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