MiSide cover art

MiSide

2024AIHASTOPC (Microsoft Windows)

MiSide is an adventure game with horror elements, telling the story of a simple guy who, for mystical reasons, finds himself in a mobile simulation. Appearing in the house he has just observed on his smartphone screen, the hero becomes confused. The stunned guy follows the instructions of a certain device he discovered in the bedroom. A few moments later, he is greeted by a pretty girl, whose image is also familiar to the young man from this mobile game.

What it feels like

The familiar made subtly wrong—a mobile game becoming real, a pretty girl with unsettling aspects, familiar elements that feel disturbingly off. A slow-building anticipatory fear grows as the player realizes something is deeply wrong with this simulation and the girl. Secrets and half-glimpsed truths about the girl, the simulation, and the protagonist's situation pull the player forward.

Uncanny70%
Dread65%
Mysterious65%
Romantic50%

What it's about

The game's core appeal centers on unsettling mind games and the protagonist's disorientation at being trapped in a simulated reality, creating paranoia about the nature of his confinement and the girl's true intentions. Unraveling how the protagonist entered this simulation and the true nature of the girl and the world structures the central narrative tension. The girl and the simulation itself raise questions about machine consciousness, programmed behavior, and what is genuine versus simulated.

Psychological Horror85%
Mystery75%
AI & Consciousness70%
Horror65%
Identity & Self65%
Love & Romance45%

How it plays

Conversation and interaction with the girl drive the narrative and player agency in understanding the situation. Typical adventure-game interaction through examining the environment, using items, and clicking hotspots to progress. Exploration and puzzle-solving within the house and simulation environment advance understanding and progress.

Dialogue Trees55%
Point-and-Click50%
Environmental Puzzles40%

How it looks and sounds

The protagonist experiences the game world directly from his own perspective, grounding the player in his confusion and sense of displacement. The girl and visual presentation deliberately employ cute anime aesthetics as a contrast to the psychological horror, creating dissonance.

First-Person80%
Cute40%

How it's structured

Designed as a solitary narrative experience where the player navigates the story without multiplayer or competitive elements. A bounded narrative arc with a definite beginning, middle, and ending, culminating in resolution or revelation. Player choices in dialogue and actions meaningfully branch the story and relationship with the girl toward different outcomes.

Single-Player75%
Campaign70%
Branching Narrative55%

Shares Mystery, Psychological Horror, Horror, Mysterious.

Both lean into Single-Player, Mystery, Psychological Horror, Horror.

Single-Player95%Mystery80%Psychological Horror70%Horror85%

Shares First-Person, Psychological Horror, Uncanny, Dread.

Both lean into First-Person, Single-Player, Psychological Horror, Uncanny.

First-Person95%Single-Player90%Psychological Horror80%Uncanny85%

Shares Psychological Horror, Mystery, Mysterious, Dread.

Both lean into Psychological Horror, Single-Player, Mystery, Mysterious.

Psychological Horror85%Single-Player80%Mystery80%Mysterious85%

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Both lean into Psychological Horror, Mystery, Single-Player, Mysterious.

Psychological Horror88%Mystery92%Single-Player82%Mysterious78%

A lesser-known kindred — Psychological Horror, First-Person, Mysterious, Dread. 91% positive across 4,453 Steam reviews.

Both lean into First-Person, Psychological Horror, Mysterious, Single-Player.

First-Person95%Psychological Horror90%Mysterious80%Single-Player70%

A lesser-known kindred — Psychological Horror, Branching Narrative, Mystery, Dialogue Trees. 98% positive across 4,238 Steam reviews.

Both lean into Single-Player, Campaign, Psychological Horror, Branching Narrative.

Single-Player95%Campaign85%Psychological Horror65%Branching Narrative90%
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