Rayman Origins cover art

Rayman Origins

2011Ubisoft MontpellierPlayStation 3, Nintendo 3DS, Wii, PC (Microsoft Windows), Mac, Xbox 360

Bubble Dreamer, Rayman, his best friend Globox, and some Teensy friends are chilling out at the Bubble Dreamer's resting grounds, the Snoring Tree. However, their snoring disturbs an old granny from the Land of the Livid Dead, who retaliates by sending an evil army of horrendous creatures and the Darktoons across the world, capturing the Electoons that inhabit the world, imprisoning Betilla the Nymph and her sisters, and plunging the Glade into chaos. As a result, the ensuing disaster causes the Bubble Dreamer to go crazy and have nightmares. Although they are captured, Rayman and his friends are able to escape the Darktoons. They are then tasked by the Magician to gather enough Electoons to cure the Bubble Dreamer and restore the Glade of Dreams. Their efforts to locate the Electoons allow them to gain access to the various lands of the Glade, rescuing the Nymphs along the way.

What it feels like

Mischievous, teasing fun invites players to experiment with platforming challenges and interact with the whimsical world. A carefree, unburdened mood pervades the game—never asking to be taken too seriously despite some challenge. Quirky, fanciful charm and imaginative level design delight in the slightly absurd.

Playful70%
Lighthearted65%
Whimsical35%

What it's about

The Glade of Dreams, magical creatures, and the epic quest to save it from darkness frames a secondary world of fantasy. Rayman and friends are tasked with gathering Electoons and rescuing the Nymphs to defeat evil and restore the Glade.

High Fantasy55%
Heroic Quest50%

How it plays

Jumping, navigating hazardous geometry, and precision traversal across hand-crafted levels is the definitional core of Rayman Origins. Basic punching and hitting enemies is present as a secondary interaction alongside platforming.

Platforming95%
Melee Combat40%

How it looks and sounds

The game features distinctive frame-by-frame hand-drawn animation and illustrated 2D art as its primary visual identity. Saturated, bold colors and vibrant visual design are core to the magical universe aesthetic and visual appeal. Rounded, adorable character design and chibi-leaning proportions contribute to the family-friendly charm.

Hand-Drawn 2D90%
Vibrant Color75%
Cute55%
Side View50%
Orchestral Score35%

How it's structured

The game is organized as discrete stages played through in a mostly fixed order, one after another. Every space is deliberately authored by designers rather than generated, with deliberate care to level design and visual polish. The game supports 2 to 4 player local co-op on the same machine as a major feature.

Linear Levels85%
Handcrafted World80%
Local Co-op70%
Campaign50%
High Replayability30%

Shares Platforming, Linear Levels, Vibrant Color, Playful.

Both lean into Platforming, Linear Levels, Lighthearted, Playful.

Platforming95%Linear Levels75%Lighthearted60%Playful55%

Shares Platforming, Linear Levels, Hand-Drawn 2D, Local Co-op.

Both lean into Platforming, Linear Levels, Hand-Drawn 2D, Local Co-op.

Platforming95%Linear Levels80%Hand-Drawn 2D70%Local Co-op75%
Yooka-Laylee66% match

Shares Platforming, Hand-Drawn 2D, Vibrant Color, Handcrafted World.

Both lean into Platforming, Hand-Drawn 2D, Vibrant Color, Handcrafted World.

Platforming90%Hand-Drawn 2D65%Vibrant Color75%Handcrafted World70%

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Hand-Drawn 2D95%Linear Levels75%Handcrafted World75%Playful80%

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Platforming70%Playful75%Local Co-op70%Lighthearted70%
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Platforming80%Hand-Drawn 2D75%Vibrant Color70%Cute85%
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