
Root
Might makes right in the wild wood! The award-winning board game of asymmetrical woodland warfare comes to cross-platform digital play! Combine subtle strategy and bold daring to guide your forest faction to victory!
What it feels like
Despite the cute woodland setting, the asymmetrical strategy and competitive depth convey sincere engagement with warfare mechanics.
What it's about
Woodland factions of anthropomorphic animals and magical-seeming abilities set an epic fantasy tone. Asymmetrical factions with conflicting goals explore how different groups wage and endure woodland conflict.
How it plays
Grid-based turn-by-turn asymmetrical warfare with positional strategy is the core mechanical loop of Root. Movement and combat unfold on a discrete hex-based grid defining all spatial interactions. The asymmetrical factions with distinct rule sets interact to create emergent, unscripted confrontations and strategic depth.
How it looks and sounds
The woodland animals and illustration style employ adorable character design in the context of woodland combat. The board is presented from a three-quarter angled perspective, typical of board-game digital adaptations. Illustrated cards and woodland creatures reflect hand-drawn 2D character and environment art.
How it's structured
Head-to-head player-versus-player combat is a central pillar, with asynchronous and real-time online multiplayer modes as core offerings. Four radically asymmetrical factions ensure each playthrough has fundamentally different mechanics and strategies. Root offers a bounded single-player campaign alongside competitive modes, providing an authored story arc through the woodland factions.
Kindred games
Shares Grid Tactics Combat, High Replayability, High Fantasy, Grid-Based Movement.
Both lean into Grid Tactics Combat, High Fantasy, High Replayability, Grid-Based Movement.
Shares Grid Tactics Combat, Grid-Based Movement, Card Battler, Competitive PvP.
Both lean into Grid Tactics Combat, Card Battler, Grid-Based Movement, Competitive PvP.
Shares Grid Tactics Combat, Grid-Based Movement, High Fantasy, High Replayability.
Both lean into Grid Tactics Combat, Grid-Based Movement, Campaign, High Fantasy.
Closest hidden gems
A lesser-known kindred — Competitive PvP, High Replayability, Emergent Systems, Team-Based. 85% positive across 4,320 Steam reviews.
Both lean into Competitive PvP, High Replayability, Emergent Systems, Team-Based.
A lesser-known kindred — Competitive PvP, Deep Simulation, High Replayability, Earnest. 86% positive across 4,517 Steam reviews.
Both lean into Campaign, Competitive PvP, Deep Simulation, High Replayability.
A lesser-known kindred — Grid Tactics Combat, High Fantasy, Handcrafted World, War & Its Cost. 88% positive across 4,251 Steam reviews.
Both lean into Grid Tactics Combat, Campaign, High Fantasy, Handcrafted World.





