Slay the Spire cover art

Slay the Spire

2019Mega Crit GamesPlayStation 4, Linux, Android, PC (Microsoft Windows), iOS, Mac, Xbox One, Nintendo Switch

Slay the Spire is a single-player roguelike deck-building game. Players choose from four characters, each with a unique set of cards, and attempt to climb a procedurally generated spire consisting of multiple floors of increasingly difficult enemies and bosses. Combat uses a card-based system where players build and refine their deck on the fly from rewards earned through encounters. Between battles, players collect relics that provide permanent buffs and make strategic choices about which paths to take, which cards to add or remove, and how to spend limited resources. The game is widely credited with popularizing the roguelike deck-building genre.

What it feels like

Successfully climbing the spire and crafting a powerful synergistic deck delivers a swelling sense of earned victory.

Triumphant25%

What it's about

The setting and bestiary draw from classic fantasy tropes — monsters, magic, relics, and a dark spire to climb.

High Fantasy25%

How it plays

Assembling and refining a deck of cards is the primary progression loop and central strategic pursuit throughout each run. Turn-based combat is entirely driven by playing cards from hand as units and actions, making cards the definitive interface of moment-to-moment play. All combat unfolds in discrete alternating turns where the player plays cards and enemies respond, with no real-time pressure.

Deckbuilding95%
Card Battler90%
Turn-Based Combat85%
Drafting70%
Grid Tactics Combat65%
Loot & Drops60%
Resource Management60%
Character Builds50%
Class System45%

How it's structured

The game's core loop divides play into discrete runs through a procedurally generated spire that reset on loss, with persistent meta-progression between attempts. The spire layout, encounters, and reward pools are algorithmically generated each run, ensuring no two climbs are identical. Progress is a structured ascent through successive floors of a procedurally generated spire, with escalating difficulty and bosses.

Run-Based95%
Procedural Levels80%
Dungeon Crawl75%
Meta-Progression55%
High Replayability50%
Single-Player40%
Nonlinear Progression35%

Shares Deckbuilding, Run-Based, Card Battler, Turn-Based Combat.

Both lean into Deckbuilding, Run-Based, Card Battler, Turn-Based Combat.

Deckbuilding95%Run-Based88%Card Battler90%Turn-Based Combat68%

Shares Deckbuilding, Card Battler, Run-Based, Turn-Based Combat.

Both lean into Deckbuilding, Card Battler, Run-Based, Turn-Based Combat.

Deckbuilding95%Card Battler90%Run-Based85%Turn-Based Combat75%

Shares Deckbuilding, Card Battler, Run-Based, Turn-Based Combat.

Both lean into Deckbuilding, Card Battler, Run-Based, Turn-Based Combat.

Deckbuilding95%Card Battler90%Run-Based85%Turn-Based Combat75%

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