SpaceEngine cover art

SpaceEngine

2019Vladimir RomanyukPC (Microsoft Windows), SteamVR

SpaceEngine is a 3D astronomy program and game engine developed by Russian astronomer and programmer Vladimir Romanyuk. Using real astronomical catalogs and procedural generation, it creates a three dimensional planetarium representing the entire universe. Users can travel through space in any direction or speed, and forwards or backwards in time. It uses pseudo-random numbers to procedurally create any kind of planetary system, nebula or galaxy.

What it feels like

The scale, beauty, and discovery of real cosmic phenomena inspire a sense of awe and wonder. User tags emphasize 'Relaxing' and 'Atmospheric,' creating a calm, unhurried contemplative experience. The vastness of the universe and its infinite scale dwarfs the player, evoking awe before something cosmic and infinite.

Wondrous75%
Serene70%
Sublime70%

What it's about

Built on real astronomical data and plausible physics; prioritizes scientific accuracy and realism. The setting is a scientifically grounded, speculative exploration of the entire universe.

Hard Sci-Fi80%
Science Fiction75%

How it plays

Users can move forwards and backwards through time as a core mechanic of exploration. Spacecraft control and movement through space is the primary mode of interaction. Free movement in any direction at any speed through a three-dimensional space resembles sustained flight.

Time Manipulation65%
Vehicular Control60%
Gliding & Flight50%

How it looks and sounds

Players experience space travel from a first-person perspective as their viewpoint moves through the universe. Described as 'photorealistic' with high-fidelity rendering aiming to match real astronomical imagery. The interface is likely spare and non-intrusive to prioritize the vastness and clarity of space itself.

First-Person90%
Photorealistic85%
Minimalist Visuals40%

How it's structured

The entire universe is modeled as a seamless, continuously explorable space where players can travel in any direction at any speed. Explicitly designed as a single-player experience with no multiplayer component. Users set their own goals and directions of exploration with no imposed objectives; the experience is purely self-directed discovery.

Open World95%
Single-Player95%
Sandbox90%
Procedural Levels85%
Seamless World85%
Handcrafted World70%

Shares Open World, First-Person, Photorealistic, Seamless World.

Both lean into Open World, First-Person, Single-Player, Photorealistic.

Open World95%First-Person90%Single-Player85%Photorealistic85%

Shares Open World, First-Person, Seamless World, Sandbox.

Both lean into Open World, First-Person, Single-Player, Seamless World.

Open World95%First-Person90%Single-Player85%Seamless World90%
No Man's Sky62% match

Shares Open World, Procedural Levels, First-Person, Seamless World.

Both lean into Open World, Procedural Levels, First-Person, Seamless World.

Open World95%Procedural Levels90%First-Person80%Seamless World85%

See all games like SpaceEngine

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A lesser-known kindred — Sandbox, Open World, First-Person. 88% positive across 4,765 Steam reviews.

Both lean into Sandbox, Single-Player, Open World, First-Person.

Sandbox95%Single-Player90%Open World80%First-Person70%

A lesser-known kindred — First-Person, Time Manipulation, Science Fiction, Minimalist Visuals. 89% positive across 4,378 Steam reviews.

Both lean into Single-Player, First-Person, Time Manipulation, Science Fiction.

Single-Player90%First-Person85%Time Manipulation95%Science Fiction75%
Tinykin25% match

A lesser-known kindred — Open World, Science Fiction, Wondrous, Handcrafted World. 98% positive across 4,211 Steam reviews.

Both lean into Single-Player, Open World, Science Fiction, Wondrous.

Single-Player95%Open World65%Science Fiction70%Wondrous65%
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