
Squad
Squad is a large scale combined arms multiplayer first-person shooter emphasizing combat realism through communication, team play, emphasizing strong squad cohesion mechanics as well as larger-scale coordination, tactics, and planning. It features 20 large open maps, vehicle-based combined arms gameplay, and player-constructed bases to create a heart-thumping, visceral gaming experience with split-second decision-making in real-world scale firefights.
What it feels like
100-player firefights with split-second decision-making and visceral combat create sustained edge-of-seat pressure. Squad's emphasis on authentic military tactics and realism demonstrates sincere, unironic commitment to its subject matter.
What it's about
Military operations, warfare, and combined-arms combat are the explicit setting and subject of Squad. While focused on military authenticity, the game's emphasis is on tactical realism rather than exploring war's human toll.
How it plays
Aiming and firing firearms with tactical feedback is the core moment-to-moment interaction in Squad's realistic combat. Combat is fundamentally built on taking cover, peeking, and coordinated suppressing fire across large-scale firefights. Squad leaders direct distinct squad members with roles, and squad cohesion is mechanically emphasized.
How it looks and sounds
Squad is explicitly a first-person shooter with gameplay seen directly through the player character's eyes. Emphasis on 'authentic combat experiences' and 'combat realism' suggests grounded, realistic visual presentation.
How it's structured
Squad mechanics center entirely on squad cohesion, squad roles, and coordinated team play across the 100-player experience. 100-player team-versus-team combat is the entire core design of Squad. 20 large open maps enable non-linear, player-chosen tactical approaches within a continuous explorable space.
Kindred games
Shares First-Person, Gunplay, Competitive PvP, Team-Based.
Both lean into First-Person, Gunplay, Competitive PvP, Team-Based.
Shares First-Person, Gunplay, Competitive PvP, Team-Based.
Both lean into First-Person, Gunplay, Competitive PvP, Team-Based.
Shares Gunplay, Military & War, First-Person, Vehicular Control.
Both lean into Gunplay, Military & War, First-Person, Vehicular Control.
Closest hidden gems
A lesser-known kindred — Gunplay, Competitive PvP, Team-Based, First-Person. 96% positive across 4,671 Steam reviews.
Both lean into Gunplay, Competitive PvP, Team-Based, First-Person.
A lesser-known kindred — Military & War, Competitive PvP, Vehicular Control, Grid Tactics Combat. 87% positive across 4,452 Steam reviews.
Both lean into Military & War, Competitive PvP, Vehicular Control, Grid Tactics Combat.
A lesser-known kindred — Military & War, Competitive PvP, Tense, Detection & Awareness. 96% positive across 4,427 Steam reviews.
Both lean into Military & War, Competitive PvP, Tense, Detection & Awareness.





