Squad cover art

Squad

2020Offworld IndustriesPC (Microsoft Windows)

Squad is a large scale combined arms multiplayer first-person shooter emphasizing combat realism through communication, team play, emphasizing strong squad cohesion mechanics as well as larger-scale coordination, tactics, and planning. It features 20 large open maps, vehicle-based combined arms gameplay, and player-constructed bases to create a heart-thumping, visceral gaming experience with split-second decision-making in real-world scale firefights.

What it feels like

100-player firefights with split-second decision-making and visceral combat create sustained edge-of-seat pressure. Squad's emphasis on authentic military tactics and realism demonstrates sincere, unironic commitment to its subject matter.

Tense85%
Earnest60%

What it's about

Military operations, warfare, and combined-arms combat are the explicit setting and subject of Squad. While focused on military authenticity, the game's emphasis is on tactical realism rather than exploring war's human toll.

Military & War90%
War & Its Cost40%

How it plays

Aiming and firing firearms with tactical feedback is the core moment-to-moment interaction in Squad's realistic combat. Combat is fundamentally built on taking cover, peeking, and coordinated suppressing fire across large-scale firefights. Squad leaders direct distinct squad members with roles, and squad cohesion is mechanically emphasized.

Gunplay95%
Cover Shooter90%
Party Management80%
Vehicular Control80%
Grid Tactics Combat75%
Base Building70%
Detection & Awareness70%
Deep Simulation65%
Stealth60%

How it looks and sounds

Squad is explicitly a first-person shooter with gameplay seen directly through the player character's eyes. Emphasis on 'authentic combat experiences' and 'combat realism' suggests grounded, realistic visual presentation.

First-Person95%
Photorealistic70%

How it's structured

Squad mechanics center entirely on squad cohesion, squad roles, and coordinated team play across the 100-player experience. 100-player team-versus-team combat is the entire core design of Squad. 20 large open maps enable non-linear, player-chosen tactical approaches within a continuous explorable space.

Team-Based98%
Competitive PvP95%
Open World85%
Seamless World75%
Long-Haul Scope65%
Bodycam79% match

Shares First-Person, Gunplay, Competitive PvP, Team-Based.

Both lean into First-Person, Gunplay, Competitive PvP, Team-Based.

First-Person95%Gunplay90%Competitive PvP85%Team-Based80%
Battlefield 375% match

Shares First-Person, Gunplay, Competitive PvP, Team-Based.

Both lean into First-Person, Gunplay, Competitive PvP, Team-Based.

First-Person95%Gunplay95%Competitive PvP90%Team-Based80%
Arma 372% match

Shares Gunplay, Military & War, First-Person, Vehicular Control.

Both lean into Gunplay, Military & War, First-Person, Vehicular Control.

Gunplay95%Military & War95%First-Person85%Vehicular Control90%

See all games like Squad

A lesser-known kindred — Gunplay, Competitive PvP, Team-Based, First-Person. 96% positive across 4,671 Steam reviews.

Both lean into Gunplay, Competitive PvP, Team-Based, First-Person.

Gunplay85%Competitive PvP80%Team-Based75%First-Person65%

A lesser-known kindred — Military & War, Competitive PvP, Vehicular Control, Grid Tactics Combat. 87% positive across 4,452 Steam reviews.

Both lean into Military & War, Competitive PvP, Vehicular Control, Grid Tactics Combat.

Military & War90%Competitive PvP80%Vehicular Control90%Grid Tactics Combat85%
R.U.S.E.39% match

A lesser-known kindred — Military & War, Competitive PvP, Tense, Detection & Awareness. 96% positive across 4,427 Steam reviews.

Both lean into Military & War, Competitive PvP, Tense, Detection & Awareness.

Military & War85%Competitive PvP75%Tense70%Detection & Awareness70%
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