
The Casting of Frank Stone
The shadow of Frank Stone looms over Cedar Hills, a town forever altered by his violent past. As a group of young friends are about to discover, Stone’s blood-soaked legacy cuts deep, leaving scars across families, generations, and the very fabric of reality itself.
What it feels like
The mystery surrounding Frank Stone and his legacy creates an enigmatic pull of secrets and answers withheld. The pervasive shadow of Frank Stone and the blood-soaked legacy build slow-building anticipatory fear. The grave tone of generational scars and violent past creates a subdued seriousness.
What it's about
The game is explicitly framed as horror with Frank Stone's violent legacy and blood-soaked past as the central driving force. The emphasis on scars across families and reality itself, combined with investigation of a killer's legacy, points to psychological rather than purely visceral horror. Unraveling the truth about Frank Stone and his impact on Cedar Hills structures the narrative experience.
How it plays
Choices Matter tag and multiple-ending structure suggest weighty ethical decisions shape outcomes. Interactive fiction with branching choices implies conversation and dialogue-driven decision systems.
How it looks and sounds
Supermassive Games titles typically employ high-fidelity cinematic visuals grounded in realism. A narrative-driven interactive drama by Supermassive Games implies full voice acting throughout.
How it's structured
Steam tags emphasize 'Choices Matter' and 'Multiple Endings,' indicating player decisions meaningfully fork the story. An authored story arc with a definite narrative arc through Cedar Hills and the Frank Stone mystery. Designed as a single-player experience, though co-op options are available as a secondary feature.
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