The Guild 3 cover art

The Guild 3

2017Golem LabsPC (Microsoft Windows)

The Guild 3 is a fascinating trade and life simulation that takes place during the late Middle Ages. Step into the shoes of a citiizen, acquire businesses and mansions, produce goods and trade them, start intrigues in politics and society, love, hate, bribe, fight and live through good and bad times!

What it feels like

The simulation takes its systems and emergent stories seriously without irony or absurdism.

Earnest55%

What it's about

The medieval feudal world, crafts, and social hierarchy are the central setting. Grounded in the late medieval period with historically grounded setting and social systems. The texture of daily medieval life—work, home, relationships—is emphasized over grand narrative.

Medieval75%
Historical70%
Slice of Life60%
Capitalism & Labor55%
Power & Corruption50%

How it plays

Buying, selling, producing goods, and engaging in trade mechanics are central to progression and success. Simulating everyday medieval living—work, home, relationships, social standing—is the core experience. Interlocking systems of economy, politics, relationships, and daily life produce emergent outcomes and stories.

Trading & Economy80%
Life Sim75%
Deep Simulation70%
Base Building65%
Reputation & Factions65%
Resource Management65%
Crafting60%
Party Management55%
Relationship Sim50%

How it's structured

The game emphasizes player-set goals in a largely open-ended world where you define your own path to wealth and influence rather than following a linear narrative. A continuous medieval city you inhabit and traverse without evident loading screens or discrete zone boundaries is core to the immersive life simulation. The medieval city and its structure are deliberately authored rather than procedurally generated, creating a coherent authored world.

Sandbox85%
Seamless World75%
Handcrafted World70%
Single-Player65%

Shares Sandbox, Resource Management, Medieval, Handcrafted World.

Both lean into Sandbox, Resource Management, Medieval, Single-Player.

Sandbox85%Resource Management85%Medieval75%Single-Player80%
Manor Lords59% match

Shares Medieval, Resource Management, Trading & Economy, Historical.

Both lean into Medieval, Single-Player, Resource Management, Trading & Economy.

Medieval90%Single-Player95%Resource Management88%Trading & Economy65%
Tavern Master55% match

Shares Sandbox, Medieval, Base Building, Resource Management.

Both lean into Sandbox, Single-Player, Base Building, Medieval.

Sandbox80%Single-Player90%Base Building85%Medieval75%

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Both lean into Single-Player, Resource Management, Base Building, Trading & Economy.

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Autonauts41% match

A lesser-known kindred — Sandbox, Base Building, Resource Management, Crafting. 90% positive across 4,944 Steam reviews.

Both lean into Sandbox, Single-Player, Base Building, Resource Management.

Sandbox85%Single-Player92%Base Building80%Resource Management68%
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