The Hex cover art

The Hex

2018Daniel Mullins GamesLinux, PC (Microsoft Windows), Mac

In a creaky old tavern, in a forgotten corner of the video-game universe, a storm is raging. An anonymous caller suggests that a murder is being planned. Six video game genre protagonists are the only plausible suspects...

What it feels like

The entire experience is built around enigmatic secrets and withheld answers—who is guilty, what really happened, and the truth behind the suspects. The premise of interrogating video game archetypes in a murder mystery employs dry, cynical wit mocking genre conventions. The isolated tavern setting and psychological deconstruction invites reflection on genre assumptions and character identities.

Mysterious85%
Sardonic60%
Contemplative50%
Playful50%
Tense40%

What it's about

The core narrative hook is solving a murder mystery with six video game protagonists as suspects in an isolated tavern setting. The atmosphere and the deconstruction of video game tropes creates unsettling psychological tension beneath the mystery surface. Deconstructs and comments on video game genre tropes and archetypes through the lens of a noir murder mystery.

Mystery95%
Psychological Horror65%
Satire & Commentary55%
Horror40%

How it plays

Interrogating suspects and exploring branching conversations drives the investigation and unlocking of information. Deducing the culprit requires reasoning through contradictions, alibis, and connecting clues—core mystery-solving logic.

Dialogue Trees75%
Logic Puzzles55%

How it looks and sounds

The game uses deliberately low-resolution pixel art visuals as a core aesthetic choice, evident from user tags and indie development context. The tavern setting and interrogation framing suggests interface elements integrated into the fiction rather than floating UI.

Pixel Art80%
Diegetic UI35%

How it's structured

Designed as a solo experience with no multiplayer component, emphasizing personal investigation and discovery. The game resolves in meaningfully different endings based on player deduction and choices, directly supporting mystery replayability. Multiple endings and the need to gather different information incentivize replaying to uncover alternative solutions and secrets.

Single-Player90%
Multiple Endings70%
High Replayability65%
Short Playtime45%

Shares Mystery, Mysterious, Dialogue Trees, Psychological Horror.

Both lean into Single-Player, Mystery, Mysterious, Dialogue Trees.

Single-Player95%Mystery85%Mysterious75%Dialogue Trees75%
Moirai60% match

Shares Mystery, Mysterious, Pixel Art, Psychological Horror.

Both lean into Single-Player, Mystery, Mysterious, Pixel Art.

Single-Player90%Mystery85%Mysterious75%Pixel Art75%

Shares Mystery, Dialogue Trees, Mysterious, Multiple Endings.

Both lean into Mystery, Single-Player, Dialogue Trees, Mysterious.

Mystery95%Single-Player90%Dialogue Trees90%Mysterious80%

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Single-Player95%Mystery70%Dialogue Trees80%Multiple Endings80%
Simulacra53% match

A lesser-known kindred — Mystery, Mysterious, Psychological Horror, Multiple Endings. 90% positive across 4,661 Steam reviews.

Both lean into Mystery, Single-Player, Mysterious, Psychological Horror.

Mystery92%Single-Player82%Mysterious78%Psychological Horror88%

A lesser-known kindred — Mystery, Dialogue Trees, Mysterious, Multiple Endings. 98% positive across 4,955 Steam reviews.

Both lean into Single-Player, Mystery, Dialogue Trees, Mysterious.

Single-Player85%Mystery78%Dialogue Trees85%Mysterious72%
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