The House in Fata Morgana cover art

The House in Fata Morgana

2012NOVECTNintendo 3DS, Android, PC (Microsoft Windows), iOS

A gothic suspense tale set in a cursed mansion. "The House in Fata Morgana" is a full-length visual novel spanning nearly a millennium that deals in tragedy, human nature, and insanity.

What it feels like

A grave, subdued seriousness with the hush of grief and tragedy pervading the entire narrative. A pervasive wistful sadness and quiet beauty in loss and decline across the spanning centuries. An enigmatic pull of secrets half-glimpsed and answers withheld regarding the mansion's curse.

Somber80%
Melancholic75%
Mysterious70%
Tragic70%
Dread65%
Contemplative60%

What it's about

Decaying mansion setting with curses, brooding atmosphere, and monstrous/supernatural elements central to the experience. The narrative deals in insanity, tragedy, and the darker aspects of human nature, rooted in psychological dread. Unraveling the mansion's curse and secrets structures the experience across the narrative.

Gothic Horror80%
Psychological Horror75%
Mystery70%
Dark Fantasy55%
Mortality55%
Love & Romance40%

How it plays

Branching conversation choices drive interaction and narrative outcomes throughout the visual novel.

Dialogue Trees85%

How it looks and sounds

Ornate mansion setting with decay and macabre grandeur defines the visual world. Japanese visual novel aesthetic with character-driven presentation. Visual novel presentation with illustrated 2D character art and backgrounds.

Gothic75%
Anime Style55%
Hand-Drawn 2D50%

How it's structured

A visual novel experience designed exclusively for solo play with no multiplayer component. A bounded, authored narrative arc spanning nearly a millennium with a definite beginning, middle, and end. Player choices fork the story into meaningfully different paths and outcomes, as evidenced by 'Choices Matter' and 'Multiple Endings' tags.

Single-Player95%
Campaign90%
Branching Narrative75%
Multiple Endings70%

Shares Dialogue Trees, Psychological Horror, Mystery, Branching Narrative.

Both lean into Dialogue Trees, Mystery, Psychological Horror, Branching Narrative.

Dialogue Trees80%Mystery90%Psychological Horror85%Branching Narrative78%

Shares Branching Narrative, Psychological Horror, Dialogue Trees, Mysterious.

Both lean into Single-Player, Branching Narrative, Psychological Horror, Dialogue Trees.

Single-Player80%Branching Narrative90%Psychological Horror85%Dialogue Trees75%

Shares Dialogue Trees, Branching Narrative, Multiple Endings, Melancholic.

Both lean into Single-Player, Dialogue Trees, Branching Narrative, Campaign.

Single-Player85%Dialogue Trees85%Branching Narrative90%Campaign70%

See all games like The House in Fata Morgana

A lesser-known kindred — Dialogue Trees, Branching Narrative, Multiple Endings, Melancholic. 98% positive across 4,955 Steam reviews.

Both lean into Single-Player, Dialogue Trees, Branching Narrative, Campaign.

Single-Player85%Dialogue Trees85%Branching Narrative90%Campaign70%
Simulacra55% match

A lesser-known kindred — Psychological Horror, Mystery, Branching Narrative, Mysterious. 90% positive across 4,661 Steam reviews.

Both lean into Single-Player, Psychological Horror, Mystery, Branching Narrative.

Single-Player82%Psychological Horror88%Mystery92%Branching Narrative75%

A lesser-known kindred — Dialogue Trees, Branching Narrative, Multiple Endings, Psychological Horror. 98% positive across 4,238 Steam reviews.

Both lean into Single-Player, Campaign, Branching Narrative, Dialogue Trees.

Single-Player95%Campaign85%Branching Narrative90%Dialogue Trees80%
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