The Walking Dead: Saints & Sinners cover art

The Walking Dead: Saints & Sinners

2020Skydance InteractiveMeta Quest 2, PlayStation VR2, Windows Mixed Reality, PlayStation VR, SteamVR, Meta Quest 3, Oculus Rift, Oculus Quest

Saints & Sinners is a game unlike any other in The Walking Dead universe. Every challenge you face and decision you make is driven by YOU. Fight the undead, scavenge through the flooded ruins of New Orleans, and face gut-wrenching choices for you and the other survivors. Live The Walking Dead.

What it feels like

Sustained edge-of-seat pressure from zombie encounters and resource scarcity creates constant threat. An unflinching, harsh tone pervades the zombie apocalypse and forced moral compromises. A grave, serious tone reflects the mourning and loss inherent in a dying world.

Tense85%
Grim80%
Somber70%

What it's about

Undead outbreak and fighting zombies in post-apocalyptic ruins is the definitive setting and core conflict. Survival in the collapsed ruins of New Orleans with remnant human survivors establishes the backdrop. Enduring hostile environment and undead threats while managing scarce resources is the central struggle.

Zombie100%
Post-Apocalyptic85%
Survival Against Nature80%
War & Its Cost60%

How it plays

Shooting weapons against zombies is the core moment-to-moment combat loop. Scavenging, rationing ammunition, food, and supplies under scarcity pressure drives survival tension. Close-quarters weapon combat complements gunplay as a primary means of dispatching undead threats.

Gunplay90%
Resource Management80%
Melee Combat75%
Moral Choice75%
Stealth70%
Dialogue Trees65%
Extraction Loop65%
Inventory Management55%
Permadeath50%

How it looks and sounds

First-person perspective is the canonical VR viewpoint through which all interaction and combat occurs.

First-Person95%

How it's structured

Designed exclusively for single-player experiences with no multiplayer component. A bounded narrative arc with beginning, middle, and end provides the story structure. The flooded ruins of New Orleans are explorable in largely non-linear fashion with player-chosen scavenging routes.

Single-Player100%
Campaign80%
Open World70%

Shares Zombie, First-Person, Post-Apocalyptic, Gunplay.

Both lean into Zombie, First-Person, Single-Player, Post-Apocalyptic.

Zombie95%First-Person85%Single-Player75%Post-Apocalyptic85%

Shares Zombie, Tense, Survival Against Nature, Post-Apocalyptic.

Both lean into Single-Player, Zombie, Tense, Survival Against Nature.

Single-Player85%Zombie80%Tense80%Survival Against Nature80%

Shares Zombie, First-Person, Gunplay, Resource Management.

Both lean into Zombie, First-Person, Gunplay, Resource Management.

Zombie95%First-Person95%Gunplay90%Resource Management80%

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First-Person95%Single-Player90%Zombie80%Gunplay85%

A lesser-known kindred — Zombie, Gunplay, Grim, Stealth. 88% positive across 4,693 Steam reviews.

Both lean into Zombie, Gunplay, Campaign, Grim.

Zombie90%Gunplay85%Campaign70%Grim65%

A lesser-known kindred — First-Person, Gunplay, Survival Against Nature, Resource Management. 96% positive across 4,402 Steam reviews.

Both lean into Gunplay, First-Person, Single-Player, Campaign.

Gunplay95%First-Person90%Single-Player85%Campaign60%
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