Tom Clancy's Splinter Cell: Blacklist cover art

Tom Clancy's Splinter Cell: Blacklist

2013Ubisoft TorontoPlayStation 3, PC (Microsoft Windows), Wii U, Xbox 360

Splinter Cell Blacklist builds on the stealth roots of the franchise, while exploring new directions to embrace the realms of action and adventure. Players can define their personal play styles and be rewarded for those choices. Ghost players want to remain undetected. Assault players rely on instincts and firepower to deal with a situation. Panther players strike lethally from the shadows in the most efficient and silent way.

What it feels like

Sustained edge-of-seat pressure defining stealth-action: detection feels imminent and costly; Assault/Panther are tighter but Ghost is constant tension. The Blacklist threat and terrorist enemies present active, present danger throughout; ominous stakes of escalating attacks. The narrative of stopping a terrorist conspiracy is played straight without irony; Sam Fisher's mission is sincere and weighty.

Tense72%
Menacing50%
Earnest45%

What it's about

Sam Fisher as a legendary covert agent infiltrating terrorist infrastructure and conducting black ops is quintessential espionage fiction. Armed covert operations against state threats and use of military-grade tactics and equipment frame the setting and conflict. Stopping a terrorist organization plotting attacks on US interests involves strategic intelligence and high-stakes geopolitical stakes.

Espionage75%
Military & War55%
Political Intrigue48%

How it plays

Stealth is the foundational gameplay pillar; players can define their style but remaining undetected (Ghost) is the primary reward path and the franchise's core identity. Assault playstyle explicitly rewards firepower and instincts; gunplay is a fully-supported alternative to pure stealth, central to the action-adventure identity. Panther players execute lethal silent eliminations from shadows; takedowns are a signature mechanic and efficient silent dispatching route.

Stealth95%
Gunplay75%
Takedowns & Assassination72%
Detection & Awareness68%
Parkour60%
Loadout Customization55%
Character Builds50%
Moral Choice45%

How it looks and sounds

Third-person camera follows Sam Fisher during stealth, traversal, and combat; it is the primary perspective throughout single-player campaigns.

Third-Person65%

How it's structured

A bounded story campaign with a definite narrative arc opposing the Blacklist terrorist threat anchors the single-player experience. Co-op missions allow players to execute stealth and tactical plans cooperatively online; a supporting game pillar alongside single-player. Multiplayer modes pit players against each other; a secondary but present component of the overall package.

Campaign58%
Online Co-op42%
Competitive PvP38%

Shares Stealth, Espionage, Detection & Awareness, Takedowns & Assassination.

Both lean into Stealth, Espionage, Detection & Awareness, Takedowns & Assassination.

Stealth95%Espionage80%Detection & Awareness80%Takedowns & Assassination75%

Shares Stealth, Gunplay, Third-Person, Tense.

Both lean into Stealth, Gunplay, Third-Person, Tense.

Stealth85%Gunplay95%Third-Person80%Tense70%

Shares Stealth, Gunplay, Third-Person, Tense.

Both lean into Stealth, Gunplay, Third-Person, Tense.

Stealth85%Gunplay95%Third-Person80%Tense70%

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