Tomb Raider cover art

Tomb Raider

1996Core DesignPlayStation 3, Nintendo 64, PC (Microsoft Windows), DOS, Sega Saturn, PlayStation, PlayStation Portable

Tomb Raider is a 3D action game developed by Core Design and published by Eidos Interactive. The game follows the exploits of Lara Croft, a British female archaeologist in search of ancient treasures. The objective of Tomb Raider is to guide Lara through a series of tombs and other locations in search of treasures and artifacts. On the way, she must kill dangerous animals and other creatures, while collecting objects and solving puzzles to gain access to an ultimate prize, usually a powerful artifact. The game was critically acclaimed and widely influential, it spawned a number of sequels and a franchise of related media.

What it feels like

The flow of acrobatic movement, precise jumps, and kinetic action creates a thrilling, adrenaline-driven momentum. Puzzle-solving and environmental navigation invite careful thought and observation of the designed spaces.

Exhilarating70%
Contemplative45%

What it's about

Uncovering the truth behind the ancient Scion artifact and its origin provides narrative structure. Lara's transformative quest across multiple tombs toward a powerful artifact anchors the narrative.

Mystery65%
Journey & Pilgrimage60%

How it plays

Running, jumping, climbing, and swimming through treacherous geometry is a core challenge woven throughout the game. Puzzles are woven into tomb layouts, requiring manipulation of the environment and objects to progress. Ranged combat with dual pistols and other firearms is a significant system for defeating enemies encountered in tombs.

Platforming85%
Environmental Puzzles80%
Gunplay70%
Climbing65%
Swimming & Diving55%
Melee Combat45%

How it looks and sounds

The game is fundamentally built around a third-person camera following Lara, defining how the player experiences exploration and combat. Fixed camera angles frame each tomb and location cinematically, though not purely static, contributing to the atmospheric presentation. A sweeping orchestral soundtrack accompanies exploration and action, enhancing the adventurous atmosphere.

Third-Person95%
Fixed Camera65%
Orchestral Score55%

How it's structured

Designed exclusively as a single-player experience with no multiplayer components. Every tomb and location is deliberately authored by designers, creating intricate puzzles and challenges. A bounded story arc follows Lara's quest to recover the Scion artifact across multiple locations to a definite conclusion.

Single-Player95%
Handcrafted World90%
Campaign85%
Linear Levels75%

Shares Third-Person, Platforming, Handcrafted World, Environmental Puzzles.

Both lean into Third-Person, Single-Player, Platforming, Campaign.

Third-Person95%Single-Player95%Platforming90%Campaign80%

Shares Third-Person, Platforming, Handcrafted World, Environmental Puzzles.

Both lean into Single-Player, Third-Person, Platforming, Handcrafted World.

Single-Player95%Third-Person90%Platforming85%Handcrafted World75%
RiME57% match

Shares Third-Person, Handcrafted World, Environmental Puzzles, Platforming.

Both lean into Single-Player, Third-Person, Handcrafted World, Campaign.

Single-Player95%Third-Person90%Handcrafted World85%Campaign75%

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Single-Player75%Platforming80%Environmental Puzzles75%Handcrafted World65%
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