
Total War Saga: Thrones of Britannia
From the multi-award-winning strategy series, A Total War Saga: Thrones of Britannia combines huge real-time battles with engrossing turn-based campaign, set at a critical flashpoint in history. Anglo-Saxons, Gaelic clans and Viking settlers clash for control. What Kingdom will you build?
What it feels like
Large-scale battles and high-stakes territorial competition create sustained pressure and edge-of-seat warfare moments. The historical setting and serious treatment of medieval conflict convey sincere, unironic engagement with the material.
What it's about
Set at a critical historical flashpoint in medieval Britain with Anglo-Saxon, Gaelic, and Viking factions grounded in historical reality. Armed forces, warfare, and military operations form the central mechanical and thematic focus throughout.
How it plays
Real-time battles with unit control and tactical positioning form the core combat system, centrally defining the Total War experience. The turn-based campaign layer where strategic planning, movement, and empire decisions happen turn-by-turn is equally central to the game's structure. Managing multiple factions, diplomacy, economics, and territorial expansion across a map mirrors grand strategy systems.
How it's structured
A bounded, authored historical campaign with specific factions (Anglo-Saxons, Gaelic clans, Vikings) and a defined narrative arc. Single-player campaign is prominently featured and is the primary mode for narrative progression. The campaign map features multiple regions and territories that are explored and conquered discretely rather than as one seamless world.
Kindred games
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Both lean into Real-Time Strategy, Grid Tactics Combat, Campaign, Military & War.
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