Total War: Three Kingdoms cover art

Total War: Three Kingdoms

2019The Creative AssemblyLinux, PC (Microsoft Windows), Mac

Total War: Three Kingdoms is the first in the series to recreate epic conflict across ancient China. Combining a gripping turn-based campaign of empire-building & conquest with stunning real-time battles, Three Kingdoms redefines the series in an age of heroes & legends.

What it feels like

Hard-won victories and expansionist momentum generate a swelling sense of heroic achievement and momentum.

Triumphant60%

What it's about

Grounded in the Romance of the Three Kingdoms era of ancient Chinese history, with named warlords and historical setting. Armed forces, warfare, and military strategy fundamentally drive the campaign and moment-to-moment gameplay. The narrative and gameplay weight the human cost and political consequences of conquest and battle.

Historical85%
Military & War80%
War & Its Cost50%
Power & Corruption45%

How it plays

Steering the Chinese empire across politics, economy, military conquest, and dynastic affairs at historical-epic scale is definitional to the experience. The game is fundamentally built on exploring, expanding, exploiting, and exterminating across a growing empire, with turn-based campaign progression and strategic territory control as core systems. Real-time battles commanding economies and armies in dynamic combat is a major pillar alongside the turn-based layer.

Grand Strategy90%
4X85%
Real-Time Strategy80%
Real-Time with Pause75%
Grid Tactics Combat70%
Resource Management65%
Reputation & Factions60%
Dialogue Trees55%
Party Management50%
Character Builds45%

How it looks and sounds

Sweeping orchestral and traditional Chinese musical score underpin the epic campaign and battles.

Orchestral Score60%

How it's structured

A bounded, authored historical narrative arc of conquest and empire-building with definite end-state victory conditions. While multiplayer exists, single-player conquest campaigns are the primary designed experience. The campaign world and battlefield maps are deliberately authored rather than procedurally generated.

Campaign90%
Single-Player70%
Handcrafted World65%
Seamless World50%
Competitive PvP40%

Shares Historical, Real-Time Strategy, Grand Strategy, 4X.

Both lean into Campaign, Historical, Real-Time Strategy, Grand Strategy.

Campaign90%Historical95%Real-Time Strategy95%Grand Strategy80%

Shares Real-Time Strategy, Grand Strategy, Historical, Military & War.

Both lean into Real-Time Strategy, Grand Strategy, Campaign, Historical.

Real-Time Strategy95%Grand Strategy85%Campaign85%Historical85%

Shares Grand Strategy, Real-Time Strategy, Historical, 4X.

Both lean into Grand Strategy, Real-Time Strategy, Campaign, Historical.

Grand Strategy90%Real-Time Strategy95%Campaign80%Historical85%

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Both lean into Real-Time Strategy, Military & War, Historical, Grid Tactics Combat.

Real-Time Strategy95%Military & War90%Historical85%Grid Tactics Combat85%
DEFCON45% match

A lesser-known kindred — Real-Time Strategy, Grand Strategy, Military & War, Resource Management. 87% positive across 4,314 Steam reviews.

Both lean into Real-Time Strategy, Military & War, Grand Strategy, Resource Management.

Real-Time Strategy95%Military & War90%Grand Strategy80%Resource Management70%
R.U.S.E.42% match

A lesser-known kindred — Real-Time Strategy, Military & War, Historical, Competitive PvP. 96% positive across 4,427 Steam reviews.

Both lean into Real-Time Strategy, Military & War, Historical, Campaign.

Real-Time Strategy95%Military & War85%Historical65%Campaign60%
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