
Ultrakill
Ultrakill is a fast-paced ultraviolent retro FPS combining the skill-based scoring from character action games with unadulterated carnage inspired by the best shooters of the 90's. Rip apart your foes with varied destructive weapons and shower in their blood to regain your health.
What it feels like
A kinetic rush of speed, flow, and thrill pulses through the ultra-fast-paced combat and movement. A swelling sense of hard-won victory and momentum is built into the skill-based scoring and combat flow. Ultra-violence and brutality are core to the aesthetic without turning toward dark existential themes.
What it's about
Cyberpunk and sci-fi elements are present in the setting and enemies, though secondary to the mechanics.
How it plays
Aiming and firing ranged firearms with tactile feedback is absolutely central to the core loop of combat. Jumping and navigating hazardous geometry is a defining challenge woven throughout levels alongside gunplay. Deep combo-driven scoring on stylish, expressive execution is explicitly stated as a core mechanic borrowed from character action games.
How it looks and sounds
The world is seen directly through the player's eyes as an FPS. Deliberately retro-styled 3D visuals evoking 90s shooter aesthetics are a defining visual signature.
How it's structured
Designed as a solo experience with no multiplayer component. Arcade-style skill-based scoring and varied combat challenges invite repeated playthroughs for high scores. Combat encounters often play out in bounded arenas with enemies rather than a free traversable space.
Kindred games
Shares Gunplay, First-Person, Retro 3D, Exhilarating.
Both lean into Gunplay, First-Person, Single-Player, Retro 3D.
Shares Gunplay, First-Person, Exhilarating, Retro 3D.
Both lean into Gunplay, First-Person, Single-Player, Exhilarating.
Shares First-Person, Gunplay, Exhilarating, Arena-Based.
Both lean into First-Person, Gunplay, Exhilarating, Arena-Based.
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Both lean into Gunplay, Platforming, Exhilarating, Loot & Drops.




