A Plague Tale: Innocence cover art

A Plague Tale: Innocence

2019Asobo StudioXbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One

A Plague Tale: Innocence is a third-person action-adventure game set in 14th-century France during the Black Death. Players control Amicia, a young girl protecting her little brother Hugo as they flee the Inquisition and navigate environments overrun by swarms of plague rats. Gameplay combines stealth, puzzle-solving, and light combat, with an emphasis on using fire and light to manage the rat hordes.

What it feels like

A grave, subdued seriousness pervades the narrative and atmosphere, emphasizing loss, death, and the horrors of the plague. A pervasive wistful sadness finds quiet beauty in the siblings' bond amid decline and devastation. Slow-building anticipatory fear of the plague, Inquisition, and rat hordes creates sustained unease.

Somber85%
Melancholic80%
Dread70%
Hopeful60%

What it's about

Set in 14th-century France during the Black Death, with authentic period setting and historical context central to the experience. The bond between Amicia and her brother Hugo, protecting him and his welfare, anchors the emotional narrative. The story centers on loss, mourning, and Amicia's struggle to protect Hugo amid collective tragedy.

Historical90%
Family80%
Grief & Loss75%
Mortality65%
Dark Fantasy60%

How it plays

Avoiding detection via hiding, shadows, and patrol awareness is a core gameplay pillar throughout the adventure. Solving puzzles using the environment—managing rat hordes with light and fire, blocking passages—is central to progression. Enemy and rat awareness mechanics drive tension as Amicia must avoid patrols and manage rat behavior.

Stealth80%
Environmental Puzzles75%
Detection & Awareness65%
Melee Combat55%

How it looks and sounds

The game is fundamentally presented from a third-person camera following Amicia and Hugo through all environments and cutscenes. Grimy, worn, high-detail environments of plague-ravaged villages and medieval decay define the visual world. A sweeping, emotionally resonant orchestral score underscores the grim medieval atmosphere.

Third-Person95%
Gritty75%
Orchestral Score70%
Hand-Drawn 2D40%

How it's structured

Designed exclusively as a solo experience with no multiplayer component. A bounded, authored story arc with a definite beginning, middle, and end following Amicia and Hugo's flight. Gameplay progresses through discrete stages and chapters in a mostly fixed order, though with some environmental exploration.

Single-Player95%
Campaign85%
Linear Levels70%
The Medium52% match

Shares Third-Person, Dread, Melancholic, Grief & Loss.

Both lean into Single-Player, Third-Person, Campaign, Dread.

Single-Player95%Third-Person90%Campaign75%Dread85%
Aragami46% match

Shares Third-Person, Stealth, Detection & Awareness, Linear Levels.

Both lean into Stealth, Third-Person, Single-Player, Detection & Awareness.

Stealth95%Third-Person80%Single-Player75%Detection & Awareness70%

Shares Third-Person, Melancholic, Somber, Family.

Both lean into Single-Player, Third-Person, Campaign, Melancholic.

Single-Player95%Third-Person82%Campaign88%Melancholic78%

See all games like A Plague Tale: Innocence

A lesser-known kindred — Third-Person, Melancholic, Somber, Family. 94% positive across 4,636 Steam reviews.

Both lean into Single-Player, Third-Person, Campaign, Melancholic.

Single-Player95%Third-Person82%Campaign88%Melancholic78%

A lesser-known kindred — Grief & Loss, Melancholic, Third-Person, Environmental Puzzles. 87% positive across 4,685 Steam reviews.

Both lean into Single-Player, Grief & Loss, Melancholic, Third-Person.

Single-Player90%Grief & Loss90%Melancholic85%Third-Person65%
Mini Ninjas33% match

A lesser-known kindred — Stealth, Third-Person, Melee Combat, Environmental Puzzles. 90% positive across 4,775 Steam reviews.

Both lean into Stealth, Third-Person, Single-Player, Melee Combat.

Stealth75%Third-Person50%Single-Player48%Melee Combat72%
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