Last Day of June cover art

Last Day of June

2017OvosonicoPlayStation 4, PC (Microsoft Windows), Nintendo Switch

A deep, interactive adventure about love and loss, beautifully depicted and offering an intense cinematic experience. What would you do to save the one you love?

What it feels like

A pervasive wistful sadness about love lost and the impossibility of certain things defines the emotional register throughout. Joy and sorrow coexist as the player replays beautiful moments with their beloved while knowing the tragic ending that awaits. Romance and intimate connection between the protagonist and their beloved is the emotional core driving all narrative momentum.

Melancholic85%
Bittersweet80%
Romantic75%
Tender75%
Contemplative70%
Wistful70%
Hopeful55%

What it's about

The core narrative explicitly centers on love and the protagonist's desperate attempt to save their beloved, making romantic connection the emotional anchor of the experience. Loss and mourning are woven through the entire experience—the player confronts the grief of losing someone and the lengths one will go to undo that loss. Time travel is the central mechanic enabling the protagonist to relive moments and attempt to change a tragic outcome.

Love & Romance95%
Grief & Loss90%
Time Travel85%
Mortality65%

How it plays

Puzzle-solving is noted as a genre, likely involving manipulating the environment and objects to affect story outcomes. Interactive dialogue and choice are core to shaping relationships and outcomes within the narrative. Interaction is likely driven by examining and clicking on objects and hotspots to progress and solve environmental puzzles.

Environmental Puzzles60%
Dialogue Trees55%
Point-and-Click50%

How it looks and sounds

The game is described as beautifully depicted; visual style emphasizes artistic, illustrative presentation. Steam tags reference third-person perspective; the player observes the protagonist's journey from behind.

Hand-Drawn 2D70%
Third-Person65%

How it's structured

This is a solo, story-driven experience with no multiplayer component. The core structure involves repeatedly reliving the same day or sequence, with knowledge and state carrying across resets to change outcomes. User tags and the design suggest a condensed, focused experience completable in a few hours rather than a sprawling epic.

Single-Player90%
Time Loop80%
Short Playtime70%
Branching Narrative65%
Campaign65%

Shares Love & Romance, Grief & Loss, Melancholic, Bittersweet.

Both lean into Love & Romance, Single-Player, Grief & Loss, Melancholic.

Love & Romance90%Single-Player90%Grief & Loss85%Melancholic75%
Florence61% match

Shares Love & Romance, Bittersweet, Romantic, Short Playtime.

Both lean into Love & Romance, Single-Player, Bittersweet, Romantic.

Love & Romance95%Single-Player80%Bittersweet85%Romantic80%

Shares Melancholic, Grief & Loss, Love & Romance, Mortality.

Both lean into Melancholic, Single-Player, Grief & Loss, Campaign.

Melancholic85%Single-Player70%Grief & Loss70%Campaign90%

See all games like Last Day of June

A lesser-known kindred — Love & Romance, Grief & Loss, Melancholic, Bittersweet. 95% positive across 4,380 Steam reviews.

Both lean into Love & Romance, Single-Player, Grief & Loss, Melancholic.

Love & Romance90%Single-Player90%Grief & Loss85%Melancholic75%

A lesser-known kindred — Love & Romance, Romantic, Branching Narrative, Bittersweet. 94% positive across 4,870 Steam reviews.

Both lean into Single-Player, Love & Romance, Romantic, Branching Narrative.

Single-Player95%Love & Romance78%Romantic68%Branching Narrative70%

A lesser-known kindred — Point-and-Click, Melancholic, Contemplative, Environmental Puzzles. 90% positive across 4,965 Steam reviews.

Both lean into Single-Player, Campaign, Point-and-Click, Contemplative.

Single-Player90%Campaign85%Point-and-Click95%Contemplative75%
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