A Way Out cover art

A Way Out

2018Hazelight StudiosPlayStation 4, PC (Microsoft Windows), Xbox One

A Way Out is a cooperative action-adventure game designed exclusively for two-player split-screen play, either locally or online. Each player controls one of two protagonists, Leo and Vincent, who form a reluctant partnership to break out of prison. Gameplay involves stealth, combat, driving, and environmental puzzle-solving, with both characters taking different cooperative roles in each situation. The game features a branching narrative that unfolds simultaneously for both players through its split-screen presentation.

What it feels like

The emotional beats and character dynamics are played with sincere, unironic sincerity despite the action premise. The escape arc builds toward hard-won victory and shared momentum between the protagonists.

Earnest65%
Triumphant50%

What it's about

Prison break and criminal escape form the core subject and setting of the narrative. Forging a bond between two prisoners and testing that partnership is central to the narrative arc. The reluctant partnership between Leo and Vincent suggests themes of atonement and personal transformation.

Crime & Underworld75%
Friendship60%
Redemption55%

How it plays

Combat encounters are a primary interaction mode throughout the escape narrative. Stealth is one of the core gameplay pillars alongside combat and traversal. Puzzle-solving using the game world and its mechanics is woven throughout progression.

Melee Combat60%
Stealth60%
Environmental Puzzles50%
Vehicular Control50%
Dialogue Trees40%

How it looks and sounds

Third-person perspective is the default view for both characters during split-screen gameplay. High-fidelity rendering aims for realistic visual representation of the prison and world. Full voice acting for character dialogue throughout the campaign is a major production feature.

Third-Person85%
Photorealistic60%
Full Voice Acting55%

How it's structured

The game is designed exclusively for two-player co-op from start to finish, with both players controlling protagonists through a full story campaign. Split-screen presentation is the defining visual and structural feature, with each player seeing their character's perspective simultaneously. Local split-screen co-op is explicitly featured as a primary mode of play.

Co-op Campaign95%
Split-Screen90%
Local Co-op85%
Online Co-op85%
Campaign80%
Branching Narrative65%
Wide-Linear55%
Split Fiction53% match

Shares Co-op Campaign, Online Co-op, Local Co-op, Third-Person.

Both lean into Co-op Campaign, Online Co-op, Local Co-op, Third-Person.

Co-op Campaign95%Online Co-op85%Local Co-op80%Third-Person70%

Shares Third-Person, Melee Combat, Crime & Underworld, Stealth.

Both lean into Third-Person, Melee Combat, Campaign, Crime & Underworld.

Third-Person95%Melee Combat90%Campaign70%Crime & Underworld60%

Shares Co-op Campaign, Online Co-op, Local Co-op, Environmental Puzzles.

Both lean into Co-op Campaign, Online Co-op, Local Co-op, Campaign.

Co-op Campaign95%Online Co-op90%Local Co-op85%Campaign75%

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A lesser-known kindred — Local Co-op, Online Co-op, Co-op Campaign, Split-Screen. 89% positive across 4,629 Steam reviews.

Both lean into Local Co-op, Online Co-op, Co-op Campaign, Split-Screen.

Local Co-op95%Online Co-op95%Co-op Campaign80%Split-Screen60%

A lesser-known kindred — Co-op Campaign, Local Co-op, Online Co-op, Third-Person. 91% positive across 4,757 Steam reviews.

Both lean into Co-op Campaign, Local Co-op, Online Co-op, Third-Person.

Co-op Campaign90%Local Co-op85%Online Co-op70%Third-Person65%
As Dusk Falls31% match

A lesser-known kindred — Branching Narrative, Crime & Underworld, Earnest, Dialogue Trees. 90% positive across 4,338 Steam reviews.

Both lean into Campaign, Branching Narrative, Crime & Underworld, Earnest.

Campaign90%Branching Narrative95%Crime & Underworld70%Earnest70%
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