
As Dusk Falls
As Dusk Falls is an original interactive drama from INTERIOR/NIGHT that explores the entangled lives of two families across thirty years. Starting in 1998 with a robbery-gone-wrong in small town Arizona, the choices you make have a powerful impact on the characters’ lives in this uncompromising story of betrayal, sacrifice and resilience. Drive the lives and relationships of multiple characters in a decades-spanning story told across two intense books.
What it feels like
The narrative treats its emotional beats and character relationships with sincere heartfelt intensity. Edge-of-seat pressure from consequences of the robbery and escalating moral dilemmas shape the emotional register. Themes of sacrifice, betrayal, and loss permeate a story of wistful regret across decades.
What it's about
Two family lineages and their bonds, obligations, and generational trauma are the emotional core. Opens with a robbery-gone-wrong that sets the narrative in motion and defines the entanglement of the two families. A transformative decades-long journey through the characters' lives from 1998 onward.
How it plays
Interaction is driven by conversational choices that branch the narrative and determine character relationships and outcomes. Weighty ethical decisions about characters' lives shape the story arc across decades; choices have real consequences for relationships and survival. Steam explicitly lists point-and-click as a genre; interaction is click-based exploration and dialogue selection.
How it looks and sounds
Hand-drawn stylized visual presentation with realistic character proportions and emotional performances.
How it's structured
Player choices drive the story across thirty years with meaningfully different paths and outcomes; the core mechanic is how decisions reshape character arcs. A bounded, authored story arc spanning two books and thirty years with a definite narrative conclusion. Primarily designed as a solo experience, though co-op viewing is available.
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