Amnesia: A Machine for Pigs cover art

Amnesia: A Machine for Pigs

2013The Chinese RoomPlayStation 4, Linux, PC (Microsoft Windows), Mac, Xbox One, Nintendo Switch

From the creators of Amnesia: The Dark Descent and Dear Esther comes a new first-person horrorgame that will drag you to the depths of greed power and madness. It will bury its snout into your ribs and it will eat your heart.

What it feels like

The slow-building anticipatory fear of descent into horrors is central to the psychological horror experience. The crushing atmosphere of an industrial hellscape and themes of power and madness create suffocating heaviness. The narrative withholds answers and creates enigma; mystery tags suggest secrets and hidden truths.

Dread85%
Oppressive75%
Mysterious65%
Melancholic50%

What it's about

A core design pillar; the game is marketed as a horror experience explicitly designed to frighten and disturb the player. The heavy narrative focus on madness, greed, and power combined with the studio's work (Dear Esther) suggests psychological rather than visceral horror. The narrative explicitly centers on depths of greed, power, and madness as central themes.

Horror90%
Psychological Horror85%
Power & Corruption70%
Cosmic Horror55%
Existential50%

How it plays

Tagged as Survival Horror with evasion mechanics; the player avoids or hides from threats rather than confronting them directly. Puzzle genre is listed; the player solves puzzles woven into the industrial Victorian setting. The exploration and systemic interactivity of the environment suggests some simulation depth beneath the linear narrative.

Stealth65%
Environmental Puzzles60%
Immersive Sim50%

How it looks and sounds

The game is explicitly described as first-person, positioning the player directly in the protagonist's perspective throughout. The industrial Victorian setting with decay and macabre grandeur evokes gothic aesthetics. The grimy, worn industrial Victorian machinery and architecture define the visual world.

First-Person95%
Gothic70%
Gritty65%
Minimal Audio55%

How it's structured

Explicitly single-player; the game is designed as a solitary first-person experience. The game has a bounded narrative arc with a beginning and end, not an endless or episodic structure. User tags include 'Linear'; the game progresses through discrete authored spaces in a largely fixed order.

Single-Player100%
Campaign75%
Linear Levels70%
Short Playtime60%
Blair Witch63% match

Shares First-Person, Psychological Horror, Dread, Horror.

Both lean into First-Person, Psychological Horror, Dread, Single-Player.

First-Person95%Psychological Horror92%Dread88%Single-Player72%

Shares First-Person, Horror, Psychological Horror, Dread.

Both lean into First-Person, Horror, Psychological Horror, Dread.

First-Person88%Horror92%Psychological Horror78%Dread75%

Shares First-Person, Dread, Psychological Horror, Stealth.

Both lean into First-Person, Dread, Psychological Horror, Single-Player.

First-Person95%Dread90%Psychological Horror85%Single-Player60%

See all games like Amnesia: A Machine for Pigs

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Both lean into Single-Player, First-Person, Horror, Dread.

Single-Player95%First-Person90%Horror80%Dread80%
We Went Back48% match

A lesser-known kindred — First-Person, Dread, Oppressive, Mysterious. 86% positive across 4,772 Steam reviews.

Both lean into First-Person, Dread, Single-Player, Mysterious.

First-Person75%Dread80%Single-Player60%Mysterious70%
Summer of '5847% match

A lesser-known kindred — First-Person, Dread, Psychological Horror, Mysterious. 89% positive across 4,904 Steam reviews.

Both lean into First-Person, Single-Player, Dread, Psychological Horror.

First-Person90%Single-Player85%Dread75%Psychological Horror72%
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