Blade Symphony cover art

Blade Symphony

2014Puny HumanLinux, PC (Microsoft Windows), Mac

Prove you are the world's greatest swordsman! Engage in tactical 1 vs. 1 sword fighting, 2 vs. 2, or sandbox FFA, or capture Control Points in a tactical slash-em-up.

What it feels like

Proving mastery and tactical victory in competitive 1v1 sword duels creates kinetic thrill Sincere competitive depth treating sword combat and mastery without irony

Exhilarating65%
Earnest45%

How it plays

Core sword-fighting mechanic where tactical close-quarters weapon combat is the defining interaction Deep stylish melee execution and combos are central to proving mastery as a swordsman Tactical sword fighting suggests precise timing and defensive mechanics like parries

Melee Combat95%
Character Action85%
Parry / Riposte60%
Lock-On Targeting55%
Level Editor & UGC35%

How it looks and sounds

Described as third-person tactical slash-em-up with camera following the player character

Third-Person80%

How it's structured

Direct player-versus-player competition in 1v1, 2v2, and FFA is the primary game mode Combat plays out in bounded arenas rather than traversable worlds, with control point objectives 2v2 mode indicates structured team-versus-team coordination is a supported play structure

Competitive PvP90%
Arena-Based75%
Team-Based65%
Single-Player35%
Asymmetric Multiplayer25%

Shares Melee Combat, Character Action, Competitive PvP, Parry / Riposte.

Both lean into Melee Combat, Character Action, Competitive PvP, Single-Player.

Melee Combat80%Character Action85%Competitive PvP70%Single-Player75%

Shares Competitive PvP, Melee Combat, Third-Person, Character Action.

Both lean into Competitive PvP, Melee Combat, Third-Person, Character Action.

Competitive PvP85%Melee Combat75%Third-Person85%Character Action70%
Gigantic67% match

Shares Competitive PvP, Third-Person, Character Action, Team-Based.

Both lean into Competitive PvP, Third-Person, Team-Based, Character Action.

Competitive PvP90%Third-Person80%Team-Based85%Character Action65%

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Competitive PvP80%Third-Person70%Team-Based75%Arena-Based55%
Teeworlds38% match

A lesser-known kindred — Competitive PvP, Team-Based, Arena-Based, Level Editor & UGC. 89% positive across 4,364 Steam reviews.

Both lean into Competitive PvP, Team-Based, Arena-Based, Level Editor & UGC.

Competitive PvP95%Team-Based85%Arena-Based65%Level Editor & UGC55%

A lesser-known kindred — Melee Combat, Character Action, Competitive PvP, Lock-On Targeting. 91% positive across 4,914 Steam reviews.

Both lean into Melee Combat, Character Action, Competitive PvP, Single-Player.

Melee Combat85%Character Action70%Competitive PvP50%Single-Player80%
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