
Bomb Rush Cyberfunk
Bomb Rush Cyberfunk, an indie action-adventure platformer, features 1 second per second of highly advanced funkstyle. In a world where self-styled crews are equipped with personal boostpacks, new heights of graffiti are reached. Start your own cypher and dance, paint, trick, face off with the cops and stake your claim to the extrusions and cavities of a sprawling metropolis in an alternate future.
What it feels like
Effervescent funk energy, colorful joy, and celebration of style and crew culture spill throughout. Mischievous experimentation with graffiti, tricks, and crew antics invites player fun and experimentation. Quirky, imaginative charm in crew dynamics and alternate-future graffiti culture adds levity.
What it's about
High-tech neon-drenched alternate future with boostpacks and police militarization is definitional to setting. Graffiti magic and futuristic urban culture add a stylized, fantastical layer to the cyberpunk setting.
How it plays
Platforming across a sprawling metropolis with boostpacks and graffiti-based movement is a core mechanical pillar. Fluid, expressive movement through vaults, wall-runs, and air mobility powered by jetpacks defines locomotion. Personal boostpacks grant expressive aerial control and vertical traversal as a major traversal dimension.
How it looks and sounds
Saturated, bold color and funk-inspired visual identity are fundamental to the game's aesthetic and emotional core. 3D models rendered with a stylized, hand-drawn appearance define the cartoon-influenced visual presentation. Funk and synth-driven soundtrack is a signature sonic identity that drives the mood.
How it's structured
Designed as a single-player experience with no multiplayer component. A sprawling metropolis with five boroughs explorable in largely player-driven order. A bounded story arc of becoming 'All City' progresses from crew formation to conquering boroughs.
Kindred games
Shares Vibrant Color, Platforming, Cel-Shaded, Playful.
Both lean into Single-Player, Vibrant Color, Platforming, Cel-Shaded.
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Both lean into Single-Player, Parkour, Platforming, Vibrant Color.
Shares Platforming, Vibrant Color, Parkour, Air Mobility.
Both lean into Single-Player, Platforming, Vibrant Color, Parkour.
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