Boxes: Lost Fragments cover art

Boxes: Lost Fragments

2024Big Loop StudiosXbox Series X|S, PlayStation 4, Android, PC (Microsoft Windows), iOS, PlayStation 5, Xbox One, Nintendo Switch

As a legendary thief, your next assignment lures you into a grand and lavish mansion. There you find a series of puzzle boxes, designed for an unknown purpose. What should have been a quick in-and-out, gradually turns into your own harrowing struggle for freedom and answers.

What it feels like

An enigmatic pull of secrets and withheld answers drives the entire experience and narrative tension. A 'harrowing struggle' creates sustained edge-of-seat pressure as the player's situation unfolds. Puzzle-solving invites careful reflection, observation, and interpretation of environmental clues.

Mysterious80%
Tense65%
Contemplative60%

What it's about

Central plot involves unraveling the purpose of the puzzle boxes and uncovering answers to core mysteries. The setup involves a legendary thief on an assignment, though the heist becomes secondary to the puzzle mystery. Explicitly tagged as science fiction, though details remain mysterious and woven into the narrative.

Mystery80%
Heist55%
Science Fiction40%

How it plays

Core interaction model where players click hotspots to examine, use, and manipulate puzzle boxes and environment. The central challenge involves solving intricate 3D puzzle boxes requiring geometric understanding and manipulation. Players search the mansion environment for clues and items within scenes, contributing to puzzle-solving progression.

Point-and-Click85%
Spatial Puzzles80%
Hidden Object & Search65%
Dialogue Trees40%

How it looks and sounds

Point-and-click gameplay and cinematic presentation suggest pre-set static camera angles framing spaces. 3D visuals with realistic proportions and lighting pushed toward an exaggerated, atmospheric style in the mansion setting. As a thief examining puzzle boxes, interface elements likely exist within the fiction rather than overlaying it.

Fixed Camera65%
Stylized Realism55%
Diegetic UI50%

How it's structured

Explicitly single-player experience with no multiplayer component. A bounded narrative arc with beginning, middle, and definite ending structured around escaping the mansion. Every puzzle and environmental detail is carefully authored by designers rather than procedurally generated.

Single-Player95%
Campaign80%
Handcrafted World75%
Linear Levels70%
Short Playtime60%
The Room72% match

Shares Point-and-Click, Mystery, Mysterious, Hidden Object & Search.

Both lean into Single-Player, Point-and-Click, Mystery, Mysterious.

Single-Player90%Point-and-Click95%Mystery90%Mysterious85%

Shares Point-and-Click, Mysterious, Mystery, Handcrafted World.

Both lean into Single-Player, Point-and-Click, Mysterious, Mystery.

Single-Player90%Point-and-Click95%Mysterious85%Mystery80%
Tacoma62% match

Shares Mystery, Mysterious, Point-and-Click, Science Fiction.

Both lean into Single-Player, Mystery, Campaign, Mysterious.

Single-Player85%Mystery90%Campaign80%Mysterious80%

See all games like Boxes: Lost Fragments

Tacoma62% match

A lesser-known kindred — Mystery, Mysterious, Point-and-Click, Science Fiction. 86% positive across 4,784 Steam reviews.

Both lean into Single-Player, Mystery, Campaign, Mysterious.

Single-Player85%Mystery90%Campaign80%Mysterious80%
The Drifter60% match

A lesser-known kindred — Point-and-Click, Mystery, Mysterious, Tense. 98% positive across 4,593 Steam reviews.

Both lean into Point-and-Click, Single-Player, Mystery, Campaign.

Point-and-Click95%Single-Player80%Mystery85%Campaign80%
Summer of '5851% match

A lesser-known kindred — Mysterious, Mystery, Point-and-Click, Linear Levels. 89% positive across 4,904 Steam reviews.

Both lean into Single-Player, Mysterious, Mystery, Point-and-Click.

Single-Player85%Mysterious80%Mystery75%Point-and-Click65%
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